Hi!
I wanna edit the uk signs and add a hookup to everything, well said, I want to make it editable.
I've tried to follow MandelSoft's tutorial "The Sign Editor: Tutorial", but I can't do it. I already have blender and I opened the sign tht I want to make editable.
Things are looking like this and I hope someone teaches me how to continue, because I have no idea what to do now:
I just already know that I have to edit sign.area.sii in unit/hookup, but if I haven't finished editing the sign, that won't help me.
Sign Hookups
- NewCoolMapper
- Posts: 358
- Joined: 23 Jun 2018 20:28
- Location: Lisbon, Portugal
Lead developer of the project of Portugal 1:8
- MandelSoft
- Lead Developer
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- Joined: 08 Aug 2013 10:48
- Location: Delft [NL]
In the bottom-right corner, you see "Locator settings". Here you can select which hookup you want to use. For this, you'll need to define the editable sign area as a hookup first; otherwise there's nothing to select. After that, don't forget to rename the root object, so you won't override the original model and export your sign.
Your daily dose of wisdom!
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Don't ask us for a release date; we don't know either.
╔═══╗────╔═╗╔═╗────╔╗
║╔═╗║────║║╚╝║║────║║
║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.
- NewCoolMapper
- Posts: 358
- Joined: 23 Jun 2018 20:28
- Location: Lisbon, Portugal
Ok, thanks ! Just one thing, how do I know which is the size of the editable area? Because it needs to be correct, right?
Lead developer of the project of Portugal 1:8
- MandelSoft
- Lead Developer
- Posts: 3835
- Joined: 08 Aug 2013 10:48
- Location: Delft [NL]
You measure it in Blender itself. One unit in Blender is 1 meter in-game
Your daily dose of wisdom!
╔═══╗────╔═╗╔═╗────╔╗
║╔═╗║────║║╚╝║║────║║
║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.
╔═══╗────╔═╗╔═╗────╔╗
║╔═╗║────║║╚╝║║────║║
║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.
- NewCoolMapper
- Posts: 358
- Joined: 23 Jun 2018 20:28
- Location: Lisbon, Portugal
I've already exported it. There's just a problem: the file is in the .pim format. How can I export it to .pmd?MandelSoft wrote: ↑29 Jun 2018 18:25You measure it in Blender itself. One unit in Blender is 1 meter in-game
Lead developer of the project of Portugal 1:8
You need Conversion tools.
And then you specify the path here:
And convert here:
And then you specify the path here:
And convert here:
Currently working on: various stuff
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