Sign Hookups

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NewCoolMapper
Posts: 358
Joined: 23 Jun 2018 20:28
Location: Lisbon, Portugal

28 Jun 2018 23:22

Hi!

I wanna edit the uk signs and add a hookup to everything, well said, I want to make it editable.
I've tried to follow MandelSoft's tutorial "The Sign Editor: Tutorial", but I can't do it. I already have blender and I opened the sign tht I want to make editable.

Things are looking like this and I hope someone teaches me how to continue, because I have no idea what to do now: :(
blender.JPG
blender.JPG (189.16 KiB) Viewed 986 times
I just already know that I have to edit sign.area.sii in unit/hookup, but if I haven't finished editing the sign, that won't help me.
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MandelSoft
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Joined: 08 Aug 2013 10:48
Location: Delft [NL]

29 Jun 2018 11:05

In the bottom-right corner, you see "Locator settings". Here you can select which hookup you want to use. For this, you'll need to define the editable sign area as a hookup first; otherwise there's nothing to select. After that, don't forget to rename the root object, so you won't override the original model and export your sign.
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NewCoolMapper
Posts: 358
Joined: 23 Jun 2018 20:28
Location: Lisbon, Portugal

29 Jun 2018 17:23

Ok, thanks :) ! Just one thing, how do I know which is the size of the editable area? Because it needs to be correct, right?
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MandelSoft
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Joined: 08 Aug 2013 10:48
Location: Delft [NL]

29 Jun 2018 18:25

You measure it in Blender itself. One unit in Blender is 1 meter in-game
Your daily dose of wisdom!
╔═══╗────╔═╗╔═╗────╔╗
║╔═╗║────║║╚╝║║────║║
║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.

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NewCoolMapper
Posts: 358
Joined: 23 Jun 2018 20:28
Location: Lisbon, Portugal

29 Jun 2018 20:24

MandelSoft wrote:
29 Jun 2018 18:25
You measure it in Blender itself. One unit in Blender is 1 meter in-game
I've already exported it. There's just a problem: the file is in the .pim format. How can I export it to .pmd?
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Vøytek
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29 Jun 2018 21:46

You need Conversion tools.

And then you specify the path here:
Image
And convert here:
Image
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