[REL] Realistic Russian highways, Better tr. flow and other mods

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brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

06 Sep 2018 14:09

That mod needs update only after releasing new DLC.
EDIT:
illnath63 wrote:
05 Sep 2018 11:25
there's an invisible wall right here.
Fixes are updated.
EDIT:
Better traffic flow for The great steppe is released.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

User avatar
kamikazee54
Posts: 285
Joined: 21 Oct 2013 14:11

06 Sep 2018 21:22

Found 2 little sign bugs:

1.) (sec+0014-0015);59782.2;65.4921;-57747.9;0.34305;-0.312407


2.) (sec+0015-0015);61008;76.2313;-58433.3;2.91884;-0.219428

User avatar
brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

06 Sep 2018 23:08

It will be fixed.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

Longel
Posts: 27
Joined: 08 Mar 2018 12:14

09 Sep 2018 00:12

Better traffic flow for DLCs
has these errors
00:20:29.359 : [prefab desc] Converting prefab descriptor '/prefab/fork_temp/sc/hw2-hw2_exit_tmpl.ppd' version 21 to current version (22)
00:20:29.859 : [prefab desc] Converting prefab descriptor '/prefab2/fork_temp/fr/fr_hw2-hw2_exit_tmpl.ppd' version 21 to current version (22)
00:20:30.140 : [prefab desc] Converting prefab descriptor '/prefab2/fork_temp/fr/fr_hw3-hw3_exit_tmpl.ppd' version 21 to current version (22)
00:20:30.761 : [prefab desc] Converting prefab descriptor '/prefab2/fork_temp/it/it_hw2-hw2_exit_tmpl.ppd' version 21 to current version (22)
00:20:30.839 : [prefab desc] Converting prefab descriptor '/prefab2/fork_temp/it/it_hw3-hw3_exit_tmpl.ppd' version 21 to current version (22)
00:20:31.397 : [prefab desc] Converting prefab descriptor '/prefab/land_2/2_x_small_oneway_1b.ppd' version 21 to current version (22)
Whether it is possible to correct these errors in mod

User avatar
brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
Donation rank:
Location: Belgrade, Serbia

09 Sep 2018 11:03

I don't use the newest FLD's package. It doesn't influence gameplay.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

User avatar
Kobra2112
Posts: 712
Joined: 06 Feb 2015 09:59
Location: Somewhere in 'murica

09 Sep 2018 20:21

FYI for people using the FLD fix for other map mods - place braniac's maps ABOVE this fix or else these maps won't work. Size issue of England/Iceland/Ireland is still present
PM since v1.83 :D

OS: Win 10 64-bit
CPU: Intel i7-4790K @ 4.0-4.4GHz
GPU: EVGA NVIDIA GTX 1080 Ti 11GB
PSU: 1000G EVGA Platinum
RAM: 32GB Crucial Ballistix Elite DDR3 @ 1866MHz

User avatar
brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
Donation rank:
Location: Belgrade, Serbia

11 Sep 2018 00:51

I must use the newest version with all things or mod combinations can be problem.
EDIT:
Better traffic flow for DLCs is updated. No more Promods and non-Promods versions.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

Longel
Posts: 27
Joined: 08 Mar 2018 12:14

12 Sep 2018 12:51

update Better traffic flow for DLCs only for the standard map?

User avatar
brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
Donation rank:
Location: Belgrade, Serbia

12 Sep 2018 14:40

I found why I had to split Promods and non-Promods version. I didn't work on the best way. Now I did and you can use same version with and without Promods.

EDIT:
I found how to remove barriers from tolls without touching map editor. Replace barrier_manual with barrier_automatic.
I want to remove only 2 barriers per directon on old tolls, so lets experiment.

Code: Select all

tr_semaphore_profile : tr_sem_prof.ab_toll {

	name: "tollgate - default"

	model[]: "ab_toll"

	type[0]: barrier_manual
	type[1]: barrier_manual
	type[2]: barrier_manual
	type[3]: barrier_manual
	type[4]: barrier_manual
	type[5]: barrier_manual
	type[6]: barrier_manual
	type[7]: barrier_manual
	type[8]: barrier_manual
	type[9]: barrier_manual
	type[10]: barrier_automatic

	interval[]: (1.0, 1.0, 3.0, 1.5)
	cycle[]: 0.0
}
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

Longel
Posts: 27
Joined: 08 Mar 2018 12:14

12 Sep 2018 15:02

After updating the modification Better traffic flow for DLCs it's as light as day



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