[REL] Realistic Russian highways, Better tr. flow and other mods
Now we need to find why to finally make fix.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
- kamikazee54
- Posts: 286
- Joined: 21 Oct 2013 14:11
cdawg9999 - bad load order. I use it with Promods 2.30 and it works totally fine.
I don't understand. I successfully downloaded and extracted both files in Automatic tolls.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
<ERROR> [model] Unknown variant name 'v1_b_noline' on model '/prefab/ew/1a_fork.pmd'
<ERROR> [model] Unknown variant name 'v1_a_noline' on model '/prefab/ew/1a_fork.pmd'
<ERROR> [model] Unknown variant name 'v1_b_noline' on model '/prefab/ew/1a_fork.pmd'
[prefab desc] Converting prefab descriptor '/prefab/land_2/2_x_small_oneway_1b.ppd' version 21 to current version (22)
<ERROR> [model] Unknown look name 'hw_def_it1' on model '/prefab/ew/1a_fork.pmd'
Does it affect something?
And does it require correction?
<ERROR> [model] Unknown variant name 'v1_a_noline' on model '/prefab/ew/1a_fork.pmd'
<ERROR> [model] Unknown variant name 'v1_b_noline' on model '/prefab/ew/1a_fork.pmd'
[prefab desc] Converting prefab descriptor '/prefab/land_2/2_x_small_oneway_1b.ppd' version 21 to current version (22)
<ERROR> [model] Unknown look name 'hw_def_it1' on model '/prefab/ew/1a_fork.pmd'
Does it affect something?
And does it require correction?
It doesn't affect gameplay.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
- kamilspiew
- Posts: 88
- Joined: 09 Aug 2017 15:04
- Location: NL/NRW/PL (Bydgoszcz)
Thank you, it worksDevilagent wrote: ↑16 Sep 2018 11:57I did some testing with the map shifting issue, if I load the seperate Emden mod with a higher priority, the shifting is gone and the map loads as it should. The only file I can think of is the parameters in the emden.sii file (def/city). At least for me its fixed
Your idea for a solution is much better than mine, now I do not have to create my own version of "map.dds", Thanks
My game crash after adding Russian highways!
My game log: https://www76.zippyshare.com/v/pN4OgNOm/file.html
My game log: https://www76.zippyshare.com/v/pN4OgNOm/file.html
Bad load order.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
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