[Fixed] [#16976/#17102/#17103] [2.32] Black textures with OpenGL
- Davyddin
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Merged in later similar report.
ProMods moderator, translator, and tester. ATS and ETS2 player and modder. Author e.g. of the Profile Jumpstart mods. Fennoswede from the Finnish archipelago.
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Have tried running ETS2 1.33 with promods 2.32 in a new profile with just promods enabled and the same thing happens again with the black buildings and road signs in london see image for more inc coordinates .
All these errors appear by running the game in OpenGL. If you are on Windows, please use DirectX instead.
If you are on MacOS / Linux, we can't help sadly.. but we will try to find out why this is happening.
If you are on MacOS / Linux, we can't help sadly.. but we will try to find out why this is happening.
I am Dutch living in New Zealand and I speak EN DE SE FR
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I thought the steam version of ets loaded in direct X by default ?
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Have now tested with DirectX 64bit and now confirm that solved the issue with black buildings and roads . So can mark this as Resolved.
- Trucker2223
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nothing, those models have to be fixed in a future Update by the developer. This seems to be an OpenGL only Problem.
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ProMods Senior Beta Tester since 2.30
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No Support via PM!!
ProMods Senior Beta Tester since 2.30
ProMods Moderator since 1. January 2019
FR:
Comme d'hab ceux qui sont sur Mac sont les plus abandonnés .............
EN:
As usual those who are on Mac are the most abandoned .............
Comme d'hab ceux qui sont sur Mac sont les plus abandonnés .............
EN:
As usual those who are on Mac are the most abandoned .............
Last edited by bmwGTR on 30 Nov 2018 14:55, edited 1 time in total.
Reason: added translation with google translate (better than nothing) -use english on the main forum
Reason: added translation with google translate (better than nothing) -use english on the main forum
Time to change the system then?
We don't test our map in OpenGL mode, because it causes visual issues and may be unstable - so there's no point to do it. Besides, imagine driving the same road in both DirectX and OpenGL - nobody has time for it... Only a tiny bit of our players use OpenGL and it's not a recommended method to run this game. OpenGL was always "behind" in my experience, no matter what game.
We're just a modding group, not programmers, so we can only try to fix such issues after players report them (hopefully it's something we can fix, we have limited possibilites).
We don't test our map in OpenGL mode, because it causes visual issues and may be unstable - so there's no point to do it. Besides, imagine driving the same road in both DirectX and OpenGL - nobody has time for it... Only a tiny bit of our players use OpenGL and it's not a recommended method to run this game. OpenGL was always "behind" in my experience, no matter what game.
We're just a modding group, not programmers, so we can only try to fix such issues after players report them (hopefully it's something we can fix, we have limited possibilites).
Currently working on: various stuff
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