Germany Development
- Rudi Raser
- In Memoriam
- Posts: 4182
- Joined: 16 Oct 2016 15:02
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problems?? papalapap, i like it.
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Pink is "colour of the year 2019" in whole Europe, so you can see it on many house walls, balconies or fences and barriers.. Hehe he just kidding..
But is the issue with pink textures not an SCS issue? So I think it will be solved with the next game version 1.34
And I can imagine that the new promods version. 2.35 will not release before game has upgraded to 1.34. Cause if I heared right 1.34 should be already in closed beta, so the open beta would come soon and the release too.. Should not take all too long, so if promods team has still work to do and is done within the next weeks or month, the release of 1. 34 could be there and just if they release and once you loaded and updated Promods, bham.. 1.34 appears and Promods gets incompatible and then you have to wait longer or go back to 1.33..
And for that I think they would release if the game has updated..
But that's only my speculation
Edit: what against pink?
Company : Euro Line Logistics International vGmbH
Headquarters: Hamburg (D)
Additional quarters: Bad Homburg vor der Höhe, Berlin, Rostock, Bremen, Spaden
Euro Line in Europe: Sweden, Russia, Romania and Iceland
Follow us on Instagram #Eurolinelogistics
Headquarters: Hamburg (D)
Additional quarters: Bad Homburg vor der Höhe, Berlin, Rostock, Bremen, Spaden
Euro Line in Europe: Sweden, Russia, Romania and Iceland
Follow us on Instagram #Eurolinelogistics
Hi,
the pink textures are a bug from ProMods, and not from SCS and will be fixed in the next version.
We will release 2.35 when it is ready - it could be for 1.33 or 1.34, depends on which game version is public when we release 2.35.
Now stop the discussion about the release and 2.35 and let's get back to topic!
Best regards,
bmwGTR
the pink textures are a bug from ProMods, and not from SCS and will be fixed in the next version.
We will release 2.35 when it is ready - it could be for 1.33 or 1.34, depends on which game version is public when we release 2.35.
Now stop the discussion about the release and 2.35 and let's get back to topic!
Best regards,
bmwGTR
ETS2: ProMods + RusMap + The Great Steppe
ATS: ProMods + Grand Canyon + Reforma
ProMods Moderator since April 2018
ATS: ProMods + Grand Canyon + Reforma
ProMods Moderator since April 2018
Ah ok. Thanks for the info.
Company : Euro Line Logistics International vGmbH
Headquarters: Hamburg (D)
Additional quarters: Bad Homburg vor der Höhe, Berlin, Rostock, Bremen, Spaden
Euro Line in Europe: Sweden, Russia, Romania and Iceland
Follow us on Instagram #Eurolinelogistics
Headquarters: Hamburg (D)
Additional quarters: Bad Homburg vor der Höhe, Berlin, Rostock, Bremen, Spaden
Euro Line in Europe: Sweden, Russia, Romania and Iceland
Follow us on Instagram #Eurolinelogistics
I haven't been here for a while, but how amazing the Fehmarn bridge and the bundesland signs look. There was ARP 1.0, with the FLD prefabs years ago. Then ARP 2.0, with promodscustom prefabs but this could be considered as ARP 3.0. Keep up the great work!!
Edge,
I agree with Shiva, I think It is cause of the scale..
We have a similar situation in North germany. The A31 does not lead directly into the Netherlands like it does now in the game. IRL it turns in South direction an leads to Oberhausen. There are some exits that are leading into the Netherlands. But the A31 itself leads southwards und crosses The A30 which leads into the Netherlands and becomes A1.
If you want to have it realistic in the game the A31 should be rebuilt to Oberhausen and you have to built a very short A280 which is leading from the A31 to the Dutch border..
Perhaps some one does it in the future, perhaps not. We will see. But it is a similar example to the A7 and A9 situation. I think they made it because of the little space there.
Anyway the landscape there is well done. I enjoyed the ride there much..
I agree with Shiva, I think It is cause of the scale..
We have a similar situation in North germany. The A31 does not lead directly into the Netherlands like it does now in the game. IRL it turns in South direction an leads to Oberhausen. There are some exits that are leading into the Netherlands. But the A31 itself leads southwards und crosses The A30 which leads into the Netherlands and becomes A1.
If you want to have it realistic in the game the A31 should be rebuilt to Oberhausen and you have to built a very short A280 which is leading from the A31 to the Dutch border..
Perhaps some one does it in the future, perhaps not. We will see. But it is a similar example to the A7 and A9 situation. I think they made it because of the little space there.
Anyway the landscape there is well done. I enjoyed the ride there much..
Company : Euro Line Logistics International vGmbH
Headquarters: Hamburg (D)
Additional quarters: Bad Homburg vor der Höhe, Berlin, Rostock, Bremen, Spaden
Euro Line in Europe: Sweden, Russia, Romania and Iceland
Follow us on Instagram #Eurolinelogistics
Headquarters: Hamburg (D)
Additional quarters: Bad Homburg vor der Höhe, Berlin, Rostock, Bremen, Spaden
Euro Line in Europe: Sweden, Russia, Romania and Iceland
Follow us on Instagram #Eurolinelogistics
Hi, one question for future development. Could the city of Münster and the A43 be included in the future? The A43 is included now but I don't know if it will be inlcuded in the remake of Germany. Because it is near to my home town it would be cool to see it ingame.
ProMods user since: 2.26
ETS2 player since: 1.30.x
ETS2 player since: 1.30.x
- FH-Fahrer
- Developer
- Posts: 229
- Joined: 17 Oct 2013 13:16
- Location: Dortmund, North Rhine-Westphalia, Germany
We will most likely not include Münster as it will be too close to the Ruhr area and Osnabrück. There is simply no space. Especially if we want to rebuild the Ruhr area in the futureSimix2018 wrote: ↑09 Feb 2019 20:49Hi, one question for future development. Could the city of Münster and the A43 be included in the future? The A43 is included now but I don't know if it will be inlcuded in the remake of Germany. Because it is near to my home town it would be cool to see it ingame.
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