San Diego and Los Angeles map

Ask questions about the ATS mod here. If useful they will be added to the Q&A / Development updates.
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brainiac
Posts: 1581
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

21 Apr 2019 10:51

There will be a lot of local deliveries: From San Diego to San Diego and from Los Angeles to Los Angeles.
Working on rebuilding Russian interchanges and highways: www.promods.net/viewtopic.php?t=14202.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

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Everardo
Posts: 3
Joined: 21 May 2016 11:12

21 Apr 2019 23:21

Hi there , first of all i must say that your work are amazing , i mean it's an huge project .I have some experience on company prefabs and 3d modeling , i'm currentrly make some works for MHAPro map and Vina Mexico map too, so maybe i can make some stuff for your project , here is a lik to my facebook place , it's not too much to show since i spend a lot of time on Blender , but can give you an idea about my work and modding skills , regards.
https://www.facebook.com/SiriO29/?modal=admin_todo_tour

pout9900
Posts: 2
Joined: 20 Jan 2018 03:06

29 Jun 2019 05:33

Can I check it out

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brainiac
Posts: 1581
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

09 Jul 2019 20:39

After "little" break I am moving north of CA 94, which should be a final step to the north before release.
Working on rebuilding Russian interchanges and highways: www.promods.net/viewtopic.php?t=14202.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

User avatar
brainiac
Posts: 1581
Joined: 09 Oct 2015 20:40
Donation rank:
Location: Belgrade, Serbia

05 Aug 2019 20:04

Map progress:
Image
Downtown and Mission hills took me too much time. I will never make so many streets again.
Working on rebuilding Russian interchanges and highways: www.promods.net/viewtopic.php?t=14202.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

User avatar
ScuL
Founder
Posts: 7868
Joined: 31 Jul 2013 23:51
Location: Auckland, New Zealand

06 Aug 2019 16:45

If you manage to fill this area with models and terrain either the game will crash or it will run at 2fps
I am Image Dutch living in Image New Zealand and I speak Image EN Image DE Image SE Image FR
Image

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brainiac
Posts: 1581
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

12 Aug 2019 21:46

Terrain without grass isn't a problem, but I am afraid of models. On another side, there won't be models for a long time until someone else takes that job. It is so far that I even didn't think about that. Now, when I am curious, will it be the case if he (somebody) set drawing distance to 400-500?

EDIT:
ScuL wrote:
06 Aug 2019 16:45
So I decided to do some testing. I filled areas around 8-14 lane Interstate 5 with houses above the map and the highest possible traffic. There are so many houses that I can't copy half of the sector because the game crashed. All roads are still on 1500 drawing distance.
If drawing distance of houses is 400: In Downtown, I had 40-50 fps and one drop down to 37. Far enough is 47-70 fps.
When I did that with 950, the game crashed after a few miles of driving.

It is good to know where are limits. I expect better fps in future parts of the map because north of Interstate 8 I am planning to double or triple distance between streets.
Working on rebuilding Russian interchanges and highways: www.promods.net/viewtopic.php?t=14202.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

EG0611
Developer
Posts: 991
Joined: 27 Apr 2016 08:53

13 Aug 2019 05:03

brainiac wrote:
12 Aug 2019 21:46
Now, when I am curious, will it be the case if he (somebody) set drawing distance to 400-500?

All roads are still on 1500 drawing distance.
If drawing distance of houses is 400: In Downtown, I had 40-50 fps and one drop down to 37. Far enough is 47-70 fps.


It is good to know where are limits. I expect better fps in future parts of the map because north of Interstate 8 I am planning to double or triple distance between streets.
* Make drawing distance of city roads to 400 and highway to 900.
* Make straight or scenery roads NON-High definition and make vegetation NON-Smooth and LOW Polygone.
* If there is option, select second house row or model row LOD Models

So basically try to save as much t.c. and d.c. value as possible by reducing quality of map.
Image
Image
Image

User avatar
brainiac
Posts: 1581
Joined: 09 Oct 2015 20:40
Donation rank:
Location: Belgrade, Serbia

13 Aug 2019 09:30

Thank you for advices.
Working on rebuilding Russian interchanges and highways: www.promods.net/viewtopic.php?t=14202.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

User avatar
brainiac
Posts: 1581
Joined: 09 Oct 2015 20:40
Donation rank:
Location: Belgrade, Serbia

07 Sep 2019 11:07

Image
Working on rebuilding Russian interchanges and highways: www.promods.net/viewtopic.php?t=14202.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)



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