Because this prefab is intended for the Baltic countries where traffic light models for these countries are used. In the Baltic countries, traffic lights are correctly displayed on the prefab.I<3Driving wrote: ↑26 Nov 2019 19:09Still don't get it why are default semaphores for the above intersection placed on the wrong side of the road.
Modding Q&A
- digitalxak
- Posts: 168
- Joined: 16 Aug 2014 14:56
- Location: UK.
I've started a basic map to test. In the content browser how do I know which are SCS Models and which are from Promods, Rusmap etc? I don't know if I can use other's models etc in creating my own map, there are a LOT of models and the naming system isn't helping me.
If you want to make a map based on PM and RM, you can use our models.
Currently working on: various stuff
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- digitalxak
- Posts: 168
- Joined: 16 Aug 2014 14:56
- Location: UK.
OK thanks, say for example I want to add a dirt road in Dover, how would I save that map, turn it into an scs file and have it as a seperate add on file like Promods, Emden etc to show in the manager show when someone loads that file in their mod list it shows up in game? I tried following Arayas' tutorials but his voice is quite low on the mic.
Launch the editor, do your edits, save.
Go to your Steam ETS2 installation folder (...\steamapps\common\Euro Truck Simulator 2\base\map\europe).
Grab sectors you edited, and pack them into an archive using 7-zip.
It's really simple after you do it once.
I'm pretty sure there are detailed tutorials available and you don't need the voice - images/videos are enough to follow the exact same steps and successfully pack your map
Go to your Steam ETS2 installation folder (...\steamapps\common\Euro Truck Simulator 2\base\map\europe).
Grab sectors you edited, and pack them into an archive using 7-zip.
It's really simple after you do it once.
I'm pretty sure there are detailed tutorials available and you don't need the voice - images/videos are enough to follow the exact same steps and successfully pack your map
Currently working on: various stuff
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Enjoying PM since 1.52
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- digitalxak
- Posts: 168
- Joined: 16 Aug 2014 14:56
- Location: UK.
Oh that's it? sweet, thanks. Much more simple than I imagined!
Edit: OK I put a burnt out car on a roundabout, if I zoom out it's foggy how do I find what sector I'm editing?
Edit: OK I put a burnt out car on a roundabout, if I zoom out it's foggy how do I find what sector I'm editing?
- digitalxak
- Posts: 168
- Joined: 16 Aug 2014 14:56
- Location: UK.
IS there a written guide on how to make my own city name appear? I tried watching videos but it didn't help.
I have a map I just need to define the city so it appears when I test it etc, that's one major thing I need help with.
I have a map I just need to define the city so it appears when I test it etc, that's one major thing I need help with.
I really doubt it's possible, but you're free to experiment.
Currently working on: various stuff
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Enjoying PM since 1.52
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- Posts: 24
- Joined: 20 Sep 2013 13:21
When I place a model, road, etc., it always has a view distance of 400 and I have to change it to 950 or 1400. I find 400 too short for most cases.
Is there a way to change that so that the default value for view distance of a model is 950 and not 400, so I don't have to change it every time I place it?
Is there a way to change that so that the default value for view distance of a model is 950 and not 400, so I don't have to change it every time I place it?
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