So basically you say ... We set the standard and the rest can just go to hell?
![Evil or Very Mad :evil:](./images/smilies/icon_evil.gif)
![Evil or Very Mad :evil:](./images/smilies/icon_evil.gif)
![Evil or Very Mad :evil:](./images/smilies/icon_evil.gif)
So basically you say ... We set the standard and the rest can just go to hell?
Look, i love the entire promods team and all the work you do, so dont take this as me hating on you or something, but saying "Sorry, but how do you actually expect us to "care" about dozens of maps that are released? And how are we supposed to do it?" is quite stupid.Vøytek wrote: ↑20 May 2020 12:48Sorry, but how do you actually expect us to "care" about dozens of maps that are released? And how are we supposed to do it?
SCS does their thing. We do our thing. If you have an addon for ProMods (just like we're an addon for SCS map), how can we adjust to that addon, if we don't even know what it adds and where? How can we adjust what we do to so many maps, especially when some of them overwrite each other by covering the same area?
We don't know what SCS will do in Iberia. When it releases, we'll have to check all roads and start on working with connections. SCS won't adjust their Iberia beforehand to ProMods, so our players have no issues
You're talking about a tiny group of players using a background map, which isn't yet updated for new Middle East, so it can't be correct. The author couldn't adjust it yet, just not. Wait for an update from him and that's it.
We had an outdated map background, which didn't match SCS map background (they changed it a long time ago). That caused issues with other background maps as far as I know. Right now we fixed it and they don't have to create 2 versions (one for SCS and a completely different one for ProMods). We actually kind of helped others in a long term. Yes, right now their maps won't match, but when they adjust them, everything will now match better and it'll save them a lot of work. We didn't do it for such modders, nor we broke anything on purpose. We just fixed an old issue with our background map, that's all. If we kept the old one, we could run into some issues if SCS expanded their map in certain directions.
It wasn't fun or easy for us, especially that it required moving whole Middle East to a correct location. We don't do such things to break other mods. We don't even use them, so we can't know what to change to break them... Most of us don't have time for playing when we just focus on modding.
And how is this supposed to work? The developers do their thing and the "cooperators" just suddenly change everything to fit to some 3rd party map instead of the rest of ProMods? You're a map developer, you should understand that your suggestion is just plain impossible.PerrydPelle wrote: ↑20 May 2020 23:14Maybe you should find people who can join PM team, and only focus on compatibility between PM and other maps, this way the rest of the team can focus on PM only, while the new compatibility team can ensure compatibility with other maps
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