Roundabout?
Salmon Monument, Abbotsford, BC, Canada? Looking south?
Development on version 1.x (British Columbia Edition)
- LudoDiabolo
- Posts: 428
- Joined: 08 Nov 2018 20:11
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- Location: Nord France
beautiful pictures it really makes you want to
ETS2 1.48 : Promods + Middle-East Add-On + TGS
ATS 1.48 : Promods Canada
ATS 1.48 : Promods Canada
- Googlefluff
- Posts: 51
- Joined: 04 Jun 2014 02:15
- Donation rank:
- Location: Nanaimo, British Columbia
I'm continually impressed! I don't think I've ever looked forward to a mod so much before and you're doing excellent work.
One little thing I'd like to point out from the roundabout pic is that Canada (BC at least) doesn't use those little triangular yield markings that some other places do, we just have the dashed line, like so:
We also have these special roundabout arrows leading up to them (but not inside), which I'm sure you're aware of already anyway haha
I know I've pointed little things out before so hopefully I don't seem like I'm nitpicking :P
I understand there's a lot of working with prefabs and that not everything can be picture-perfect.
Speaking of past nitpicks though, I see left-side traffic lights at some of those intersections! I highly doubt it was my input that prompted this improvement but it's very nice to see in any case :P
One little thing I'd like to point out from the roundabout pic is that Canada (BC at least) doesn't use those little triangular yield markings that some other places do, we just have the dashed line, like so:
We also have these special roundabout arrows leading up to them (but not inside), which I'm sure you're aware of already anyway haha
I know I've pointed little things out before so hopefully I don't seem like I'm nitpicking :P
I understand there's a lot of working with prefabs and that not everything can be picture-perfect.
Speaking of past nitpicks though, I see left-side traffic lights at some of those intersections! I highly doubt it was my input that prompted this improvement but it's very nice to see in any case :P
- flight8050
- Posts: 37
- Joined: 19 Nov 2017 09:44
With each day that passes, it brings us closer and closer to v1.0. Closing out this year is going to be a ton of fun. With SCS now giving us lowboys for trailer ownership, all my wishes are coming true for ATS. The holidays this year will be some fun times.
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- Posts: 27
- Joined: 11 Jun 2019 23:32
Googlefluff wrote: ↑24 Sep 2020 02:23I'm continually impressed! I don't think I've ever looked forward to a mod so much before and you're doing excellent work.
One little thing I'd like to point out from the roundabout pic is that Canada (BC at least) doesn't use those little triangular yield markings that some other places do, we just have the dashed line, like so
Can confirm that roundabouts are marked by the same standard in Alberta (at least the ones here in Calgary). I tried to do some google maps some other places in Canada but I couldn't find many multi lane roundabouts anywhere I looked east of that other than one on Ottawa where they are marked the same but with the triangular yield markings on the pavement.Googlefluff wrote: ↑24 Sep 2020 02:23We also have these special roundabout arrows leading up to them (but not inside), which I'm sure you're aware of already anyway haha
These things are fine because a road marking can always be fixed post release. They did a good job with the differences in places such as Finland and Norway so I don't see why they won't eventually get these close to perfect even though they are already pretty close.
Your comment gave us a reminder indeed!Googlefluff wrote: ↑24 Sep 2020 02:23Speaking of past nitpicks though, I see left-side traffic lights at some of those intersections! I highly doubt it was my input that prompted this improvement but it's very nice to see in any case
Developer for England, Channel Islands and British Columbia.
- Googlefluff
- Posts: 51
- Joined: 04 Jun 2014 02:15
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- Location: Nanaimo, British Columbia
Then I'm happy I could help!
Last edited by bmwGTR on 01 Oct 2020 07:17, edited 1 time in total.
Reason: removed quote - please do not quote posts direct above yours
Reason: removed quote - please do not quote posts direct above yours
- bricksathome
- Developer
- Posts: 381
- Joined: 21 May 2016 18:21
- Location: Berkshire
- Contact:
When this post is an hour old we'll be premiering the first gameplay video of ProMods Canada! Join us as we drive from Kamloops to Salmon Arm
The Best Way To see What I've been Doing Recently Is To Click Here!
http://www.youtube.com/c/bricksathome1
Currently working in mid Wales in ETS2
and the area around Kelowna and Vernon in ATS
http://www.youtube.com/c/bricksathome1
Currently working in mid Wales in ETS2
and the area around Kelowna and Vernon in ATS
- Googlefluff
- Posts: 51
- Joined: 04 Jun 2014 02:15
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- Location: Nanaimo, British Columbia
- lonestranger
- Posts: 16
- Joined: 13 Apr 2014 04:42
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Kamloopsian here, and I really enjoyed seeing my hometown! I not only recognized general areas, but individual buildings and even individual signs. Once or twice a month, I drive the route from @2:22 to about @7:00-ish. If someone plopped me in the game where this video began, and told me to drive to Salmon Arm without any map or nav, I'd have followed that exact route.
My only criticism is that Mount Paul & Mount Peter @0:00 and @15:07 aren't recognizable. Well that, and the advisor speed limits are incorrect but I imagine that still needs work anyway.
My only criticism is that Mount Paul & Mount Peter @0:00 and @15:07 aren't recognizable. Well that, and the advisor speed limits are incorrect but I imagine that still needs work anyway.
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