[Fixed] [2.51] [route_data_u::compute_nav_nodes] Checkpoints with the same order

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fangorn
Posts: 9
Joined: 14 Apr 2020 00:22

22 Nov 2020 23:08

Greetings,

I'm getting this error Checkpoints with the same order in my game.log, the gameplay is fine and I haven't had any crashes so far or there aren't issues in the game map at the moment. However, it is bugging me a bit. This is my game log;

00:00:54.463 : Route data generation started.
00:00:54.938 : <ERROR> [route_data_u::compute_nav_nodes] Checkpoints with the same order, route: war_opo1, uid: 0x2E2067384FCD0327 and 0x2E2067384FCD0327
00:00:55.092 : Route data generation finished.
00:00:55.191 : Road network navigation caching started.
00:00:56.250 : Cached navigation loaded
00:00:56.285 : Garage update started.
00:00:56.716 : Garage update finished.

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Josh0
Posts: 2965
Joined: 20 Dec 2015 02:10

23 Nov 2020 02:45

@fangorn, the "Checkpoints with the same order" error is a known problem from ProMods 2.51, it could not be fixed in time for the release. Just ignore it.

fangorn
Posts: 9
Joined: 14 Apr 2020 00:22

23 Nov 2020 17:42

Thank you, glad to hear this was something known. I was getting crazy thinking it was something from my end. Thanks for the great mod.
Last edited by bmwGTR on 23 Nov 2020 19:50, edited 1 time in total.
Reason: remove quote, please do not quote the post above yours

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mads1153
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Joined: 03 Jun 2015 19:33
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Location: Mandal, Agder
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02 Jan 2022 02:05

This game.log.txt error is long time fixed.

Thanks for report :-)
This mod is so awesome :D

Using Promods Europe 2.68 and ProMods Canada 1.3.0
ETS2: Level 118 and played 5245,3 hours
ATS: Level 47 and played 809,6 hours

ProMods Senior Beta Tester since 28 September 2018
ProMods Moderator since 6 January 2022



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