[OBS] Finnmark Mod - Saltfjellet - Beta - Promods 2.63+64 / ETS2 1.46

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psychoszoku
Posts: 93
Joined: 02 Jul 2019 07:03

18 Jan 2021 14:30

Really interesting!

MXTrucker
Posts: 277
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18 Jan 2021 14:43

Hi,
Finnmark most beautiful places (eng - fr)
Youtube channel : https://www.youtube.com/c/MXTrucker/videos
En français et/ou anglais
In English and/or French
Pùo aiutare in Italiano

Joymaxx
Posts: 3
Joined: 03 Sep 2020 15:06

18 Jan 2021 18:56

Gabrielius_logistic wrote:
17 Jan 2021 16:09
Hi,

I made a change in my load order, i putted Finnmark mod under Promods-Roex-Rusmap Road connection (previously it was located above), and after that the problem was solved! Belarus appeared on the map again, and now i can take a job without any crashes.

So, seems there was just a problem of my load order.

Thanks for your help!

Thanks for advice. Working perfectly under RoExtended, Poland Rebuilding, and RusMap Connector.

some-thing
Posts: 138
Joined: 31 Mar 2020 13:15

18 Jan 2021 21:14

Allright, put that piece of advice in the OP. Thanks for the confirmation.


Getting quite some positive feedback here - thanks a lot again. Also some nice videos here, in case you want to have a look first, before downloading.
Last edited by bmwGTR on 19 Jan 2021 08:14, edited 1 time in total.
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Uffetjur
Posts: 8
Joined: 10 Feb 2020 16:32

18 Jan 2021 21:59

theres an AI issue at krigsmonument close to Vardo
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MXTrucker
Posts: 277
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18 Jan 2021 23:14

Seen it also...this is due to the fact that author adds permanent turning truck ^^
No really a big deal but...would be better without !
Last edited by bmwGTR on 19 Jan 2021 08:15, edited 1 time in total.
Reason: removed quote - please do not quote posts direct above yours
Youtube channel : https://www.youtube.com/c/MXTrucker/videos
En français et/ou anglais
In English and/or French
Pùo aiutare in Italiano

some-thing
Posts: 138
Joined: 31 Mar 2020 13:15

18 Jan 2021 23:41

Uffetjur wrote:
18 Jan 2021 21:59
theres an AI issue at krigsmonument close to Vardo
Weird, I thought I deactivated AI traffic on that road in Kiberg. I spawned some vehicles on the road in the editor to see if the AI would get along with that road but it ended with a car being kicked out into the ocean....
Anyways, I just did deactivate AI traffic on that road - so it should be included in a future release.

Silfver:YT
Posts: 6
Joined: 03 Nov 2019 17:25
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19 Jan 2021 11:26

Hey, I have tested this map now and i should say that it looks great! but some models and landscape near the roads was in low quality (see pictures). So fix that and maybe add some more details and it would be really good. Looking forward for this project :D
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some-thing
Posts: 138
Joined: 31 Mar 2020 13:15

19 Jan 2021 19:37

Haha yeah, you're completely right. It is quite a funny story, that place...
So I started mapping and though "oh well it's promods stuff, gonna have some quality, just keep it" and mapped all my way down to Vadsø. When Vadsø was built, I did a quick alpha test and my truck drove right through the buildings in the city. Figured that "something" was wrong and realized that some models had no colliders, while others did. Coincidentally, those collider-less models were kinda weird low quality, looking at them from close. Ended up rebuilding about 70% of today Vadsø, Vestre Jakobselv and Nesseby. When I came to check Varangerbotn...was fed up rebuilding places with the seven or so nordic style buildings and just postponed it to a later date....guess now is as good as ever to give that place a visit.

Image
Wanted to make the transition between promods and my map smooth and keep the church in the village (even though, there's no church at that place IRL)

Check google streetview, to see what the place really looks like
https://www.google.com/maps/@70.1731192 ... 384!8i8192
Last edited by bmwGTR on 20 Jan 2021 07:59, edited 1 time in total.
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Silfver:YT
Posts: 6
Joined: 03 Nov 2019 17:25
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20 Jan 2021 14:15

Okey then I understand😄 will be nice to see further update!
Last edited by bmwGTR on 20 Jan 2021 18:10, edited 1 time in total.
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