Erm.. more cores, more performance, more space to do a million more things, more performance on older computers, ETC ETC.
And what? you must be really young dude. 100% games today have multi-core support and of course they use them. In some cases even all of them.
I mean, you are talking about completely ESSENTIAL in gaming today. If you cant understand this, as i said, you must be very young (or maybe the opposite around?).
Yes, it is. 100% of games today have FULL support of directx (and most of them today already give you the option of DX12).
Allowing you to use more accurate features, with less performance cost, and better quality (like better AO, better AA, etc).
Again, you dont understand. AO was added as an attrezo because its awful as sin. The game itself dont have a proper shadow casting system to allow proper AO to start with.
And if you played more videogames, you would realize how bad are shadows in this game. Terrible.
But everybody bought it. As always happens when SCS releases a new "thing".
Erm.. SMAA is exactly like TAA but a million times worst. Both are postprocess shaders.
SMAA was another dumb addition by SCS to make people believe they actually had intentions to improve graphic quality and specially antialiasing.
SMAA is exactly like MLAA, the one we had before it. Its even worst because its another postprocess antialiasing, not a decent one.
But again, people bought it. Because SCS knows many people dont even know what aliasing is. Apparently.
And yes TAA blurres the image a bit, but if you are telling me that you prefer to play with all that shimmering on the landscapes destroying your eyes,
instead of a little blur.. i dont know. Im concerned lol. You cant even see any detail on the landscapes because of this problem, so yeah.
Also you can always sharpen the image by other means, like MOST smart players do (the ones using nvidia inspector)
using something like the sharpening filter from nvidia control panel. Most games today if not all have the option to use TAA,
because shimmering is a common problem in today's games. In ETS2 is a real problem, but people seem to think its ok..
Again. Why to waste resources on it when you have more urgent and important matters to atend to. If you cant have proper shadows, or proper antialiasing, or other things, make that a priority insteadjdenm8 wrote: ↑20 Apr 2021 09:51Not like they just went through and entirely rebuilt the lighting, shading and material systems almost from the ground up. Or reworked the entire physics system two years ago to allow doubles to work properly. Or spent nearly 8 years providing free updates to one game. Noooooo, not at all.
of working on a new lighting system over an obsolete engine and obsolete features. Reworked physics system entirely? again, you guys are pretty naive.
Its not about the speed. Truck sounds are awful no matter what version of ETS2 is released. This have been happening since i started playing on 1.31-1.32jdenm8 wrote: ↑20 Apr 2021 09:51The sounds are done by one guy. They could be improved, but because there's only one person working on it it's a slow process.
Also, keeping income coming in is pretty important too. Map expansions are in high demand. Map designers don't do the programming or material work.
And again the new lighting probably isn't finished.
Many people have been complaining about it over the years, but it seems that we need, again, to use mods to achieve good truck sounds.
I dont want to smash the new lightning system, it has pros and cons, my "anger" is more directed to the DLC than anything else, because at this point i dont think
im ever going to see this game looking good. So, we need to rely on nvidia inspector to make the game playable.
The DLC could be called infinite roads empire or something like that. Anything but "Iberia". Sadly.
It is unfortunate that we need to play with it using promods, but i hope that in a future we can see a version that overwrites SCS Iberia completely.