The shadows are fine. Considering you don't seem to know what AO does and how AO even works, I'm going to assume you're just spouting buzzwords. I bet you're the kind of fool that has Anisotropic Filtering set to 4x.tantalus wrote: ↑22 Apr 2021 03:35Yes, it is. 100% of games today have FULL support of directx (and most of them today already give you the option of DX12).
Allowing you to use more accurate features, with less performance cost, and better quality (like better AO, better AA, etc).
Again, you dont understand. AO was added as an attrezo because its awful as sin. The game itself dont have a proper shadow casting system to allow proper AO to start with.
And if you played more videogames, you would realize how bad are shadows in this game. Terrible.
But everybody bought it. As always happens when SCS releases a new "thing".
They're entirely different technologies intended to do entirely different things.
SMAA and MLAA are related technologies. They're part of the same family.
And again, you're spouting buzzwords here.
TAA and TXAA are Temporal Anti-Aliasing methods. The blurring is a side-effect, because it's not what they're intended to do, they're designed to minimise time artefacting. The example that Wikipedia uses is to eliminate the appearance of car wheels rotating backwards in films.
AND THEY'RE VENDOR LOCKED.
And finally,
This is no longer fun. Please go shout into a different endless void.