The random events throughout the map appear to be missing the pedestrian vehicles.
Have tested on a no mods profile and the vehicles were visible.
Random locations so no coordinates attached.
https://pastebin.com/4mZ0X1cU Game Log
https://imgur.com/a/rXV0Cnf Missing vehicle Image
https://imgur.com/a/ZLWhyyd Location of Screenshot
Hopefully this is enough information to help you.
Random Events Missing Pedestrian Vehicles [ProMods 2.60]
- mads1153
- Moderator
- Posts: 2348
- Joined: 03 Jun 2015 19:33
- Donation rank:
- Location: Mandal, Agder
- Contact:
Hello, Ormzy.
The game.log.txt link is like set to private, so it's not possible to see this.
The game.log.txt link is like set to private, so it's not possible to see this.
This mod is so awesome
Using Promods Europe 2.68 and ProMods Canada 1.2.5a
ETS2: Level 118 and played 5227,8 hours
ATS: Level 46 and played 796,3 hours
ProMods Senior Beta Tester since 28 September 2018
ProMods Moderator since 6 January 2022
Using Promods Europe 2.68 and ProMods Canada 1.2.5a
ETS2: Level 118 and played 5227,8 hours
ATS: Level 46 and played 796,3 hours
ProMods Senior Beta Tester since 28 September 2018
ProMods Moderator since 6 January 2022
- mads1153
- Moderator
- Posts: 2348
- Joined: 03 Jun 2015 19:33
- Donation rank:
- Location: Mandal, Agder
- Contact:
I can see there is many other mods used and for example RusMap 2.4.2 is outdated when there is RusMap 2.4.3.1 with RusMap Murmansk road connection (no road connection with ProMods Murmansk is out yet) in your game.log.txt.
I think these missing random event vehicles is caused by other mods than ProMods.
I think these missing random event vehicles is caused by other mods than ProMods.
This mod is so awesome
Using Promods Europe 2.68 and ProMods Canada 1.2.5a
ETS2: Level 118 and played 5227,8 hours
ATS: Level 46 and played 796,3 hours
ProMods Senior Beta Tester since 28 September 2018
ProMods Moderator since 6 January 2022
Using Promods Europe 2.68 and ProMods Canada 1.2.5a
ETS2: Level 118 and played 5227,8 hours
ATS: Level 46 and played 796,3 hours
ProMods Senior Beta Tester since 28 September 2018
ProMods Moderator since 6 January 2022
What you have is not related to maps. The game must spawn some models (in your case damaged vehicle) like it spawns parked trucks or cars. For some reason i have seen this in my map also, sometimes the truck i've placed in a place is there, sometimes is not. If people remember i had the scene with the controlled truck in custom placed in Bulgaria (so, SCS materials all the way) and the custom officers were there, the dogs also, but the truck not, looking weird.
Now, another thing you should think about is the limitation on spawned vehicles in the game (AI traffic) and those random events cars are included in game numbers. Try testing the same thing with traffic higher than 2-3. (uset_g_traffic 3, FE in console) this making the numbers multiplying by 2 or 3 and then your car may be spawned.
To understand the mecanism, go to def/world.traffic_rules_spawn.sui and the first lines are:
Translation: after 7.00 AM the cars will have a 0.05 density, BUT not more than 8 cars in the scene. So if your car is number 9, no spawn. By console command you multiply this by 2 or whatever number between 1-10 you put there.
Mods regarding traffic density can also be a problem, but those are generally increase default traffic. AI traffic mods can be a problem (increasing the number of eligible cars to be spawned, so, smaller chances for SCS ones). When you add a map who has AI vehicles in it, is not the map to blame, but the limitation of spwning rules by SCS or the traffic density mod you use.
On final note, i know for sure nothing from my map is related to random events and i am pretty sure russian maps, or road connections are not either.
Now, another thing you should think about is the limitation on spawned vehicles in the game (AI traffic) and those random events cars are included in game numbers. Try testing the same thing with traffic higher than 2-3. (uset_g_traffic 3, FE in console) this making the numbers multiplying by 2 or 3 and then your car may be spawned.
To understand the mecanism, go to def/world.traffic_rules_spawn.sui and the first lines are:
Code: Select all
rule: "density"
str_params[]: "car"
num_params[]: 7.0 # 7:00
num_params[]: 0.05 # frequency
num_params[]: 8 # count limit
Mods regarding traffic density can also be a problem, but those are generally increase default traffic. AI traffic mods can be a problem (increasing the number of eligible cars to be spawned, so, smaller chances for SCS ones). When you add a map who has AI vehicles in it, is not the map to blame, but the limitation of spwning rules by SCS or the traffic density mod you use.
On final note, i know for sure nothing from my map is related to random events and i am pretty sure russian maps, or road connections are not either.
Editor of Romania Extended Map
roextended.ro
[email protected]
ROEXTENDED FORUM
Personal Mods ATS and ETS - Superzoom, Superlights, Normal Economy, Super Traffic, Loading Screens, Black Friday, Virtual Mirrors
roextended.ro
[email protected]
ROEXTENDED FORUM
Personal Mods ATS and ETS - Superzoom, Superlights, Normal Economy, Super Traffic, Loading Screens, Black Friday, Virtual Mirrors
-
- Information
-
Who is online
Users browsing this forum: No registered users and 0 guests