This is my first Bug Report- please forgive me if I'm doing something wrong.
ATS 1.42.
Promods Canada 1.1.0 is the only mod I'm using.
1. Horseshoe Bay viewpoint - each scene have a ~1 sec. visible textures and elements loadings at the beginnig.
Other viewponits (Whistler, Marble Canyon) doesn't have that issue (the scenes loadings are immediately).
2. Horseshoe Bay - completely unnecessary barrier at the traffic circle:
3. Horseshoe Bay - in the area between viewpoint and Plaster&Sons there is a street which have all textures, buildings, traffic, etc. but is blocked from both sides.
Only one barrier few meters up at the second picture should be enough (but I can undrestand if exist purpose for closing that street):
Also, c'mon guys- let us in on the pier, or at least closer to it.
And if barriers are necessary at the "dead ends" like that, then it should be more natural- like bench or lantern in this case, not ordinary yellow "X'es":
4. Whistler - there is a small, circled street not marked on the map.
It's not looking like a "secret road", so I don't know why it's not marked:
5. Lillooet - during the game I drove that small gray section above the gas station two times, from both sides.
And it's still marked grey on the map, not yellow as it should be:
6. Lillooet - a few miles East from the Coastline Minig there is a nice view.
But when I drove closer to the edge of the cliff (for better photo), I fell to the abbyss:
[#32568] [1.1.0] Few small bugs and lacks in Horseshoe Bay, Whistler, Lillooet
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Before you report a bug, please check if the bug is already known:
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1.2.5 has been released please post issues with 1.2.5 only
Before you report a bug, please check if the bug is already known:
HERE
1.2.5 has been released please post issues with 1.2.5 only
- Nathan_A_RF
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Hi, thanks for your reports but please give coordinates. See this topic for more info https://www.promods.net/viewtopic.php?f=73&t=36905
Grab the insecticide, I'm clearing bugs ~ Nathan_A_RF - Moderator, Beta Tester & Bug Fixer
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- mads1153
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Hello, Paw79.
Number 2 is actually intentional due to the yellow line on the road and this side just goes into the next dead-end barrier, so this road is actually a one way road and not a bug.
Number 3 and 4 is not a bug because it's intentional.
Number 5 is already confirmed and reported in internal bugtracking system with the case #32568.
Number 7 is not a bug because I can't see there is a invisible wall. Most possible it was caused by the trailer that got stuck.
For Number 1 and Number 6 I have to check later.
Anyway please do what Nathan says above and one bug per separate topic in future bug reports.
Number 2 is actually intentional due to the yellow line on the road and this side just goes into the next dead-end barrier, so this road is actually a one way road and not a bug.
Number 3 and 4 is not a bug because it's intentional.
Number 5 is already confirmed and reported in internal bugtracking system with the case #32568.
Number 7 is not a bug because I can't see there is a invisible wall. Most possible it was caused by the trailer that got stuck.
For Number 1 and Number 6 I have to check later.
Anyway please do what Nathan says above and one bug per separate topic in future bug reports.
This mod is so awesome
Using Promods Europe 2.68 and ProMods Canada 1.2.5a
ETS2: Level 118 and played 5227,8 hours
ATS: Level 46 and played 796,3 hours
ProMods Senior Beta Tester since 28 September 2018
ProMods Moderator since 6 January 2022
Using Promods Europe 2.68 and ProMods Canada 1.2.5a
ETS2: Level 118 and played 5227,8 hours
ATS: Level 46 and played 796,3 hours
ProMods Senior Beta Tester since 28 September 2018
ProMods Moderator since 6 January 2022
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Hello,
I have reported a bug in 1.1.1 in lilloet and you told me it was fixed, now in 1.2.0 it is still there, i cannot explore that segment of road in Lillooet
These are the coords:
I have reported a bug in 1.1.1 in lilloet and you told me it was fixed, now in 1.2.0 it is still there, i cannot explore that segment of road in Lillooet
These are the coords:
Code: Select all
(sec-0024-0020);-93149;46.1772;-79589.8;-2.7935;-0.141066
- OMNI du 31
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Dear @stradastatale16, it is correct that it has been a problem worked upon during the WIP. However, although very rarely, some issues may reappear in the released versions despite getting fixed in WIP. Thank you very much for letting us know. We are working on it.
Yellow ranger since 2.60
Developer since 2.63
Developer since 2.63
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Yeah i know, I reported it to let you know guys, I really appreciate your work, don't worry.
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