Iberian Peninsula Development

Here we will update you with the latest progress.
Themagicgoat
Posts: 13
Joined: 04 Mar 2018 19:49

10 Nov 2022 19:11

No manresa for now, correct? Great job btw with iberia

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Sam3199
Posts: 3
Joined: 03 Jan 2016 15:38
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10 Nov 2022 19:28

You did a great job on Iberia.
It's nice to find the Spain of the promods version.

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CCMGAMER02
Posts: 131
Joined: 04 Jan 2017 17:43
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Location: BARCELONA - FERRERAS DE ARRIBA [ZAMORA]
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10 Nov 2022 19:50

What I am not sure about is what the merger with Valencia will be like, that is, what will happen to Villarreal and Port de Sagunt?
Will it be removed by the AP-7, A-7 and N-340?

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realdeal350
Developer
Posts: 1746
Joined: 09 Feb 2014 02:14

11 Nov 2022 00:42

Themagicgoat wrote:
10 Nov 2022 19:11
No manresa for now, correct?
Correct, Manresa has been removed because we are using SCS's Catalonia.
ccm138 wrote:
10 Nov 2022 19:50
What I am not sure about is what the merger with Valencia will be like, that is, what will happen to Villarreal and Port de Sagunt?
Will it be removed by the AP-7, A-7 and N-340?
Villarreal is still in the map. Port de Sagunt has been removed temporarily but it will be added back eventually.
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koxsuser
Posts: 34
Joined: 30 Aug 2014 14:36

21 Nov 2022 09:59

Are there any plans to adaptate cities from older ProMods versions that you have included to the newest version PM to Iberia DLC quality?

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PirriAND
Posts: 535
Joined: 28 Apr 2016 01:13
Location: ANDORRA

22 Nov 2022 18:28

Could it be posible to add "Pas de la Casa" in Andorra as a town/village with it's own company where you could pickup and drop deliveries?
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tantalus
Posts: 130
Joined: 04 Mar 2019 01:14

22 Nov 2022 19:53

What happened? its impossible to drive through zaragoza, valencia has huge problems as well... so many errors in the console omg and so many performance issues. You guys messed up big time... i mean, the work is appreciated but i would prefer polished things instead more stuff. There was a time when promods was called that way among other things because they did pay attention to polishing and optimizing... what happened!?

I love the job done in Zaragoza. But its completely pointless because its literally impossible to drive anyways. I didnt test the other cities (except valencia that has huge performance problems) but im scared to do so... i also saw many places with grass on the road as well... :cry:

Themagicgoat
Posts: 13
Joined: 04 Mar 2018 19:49

22 Nov 2022 21:01

Looks like its a problem on your side. I can drive through the cities perfectly fine
Last edited by Nathan_A_RF on 23 Nov 2022 00:03, edited 1 time in total.
Reason: Do not quote posts directly above your own

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CCMGAMER02
Posts: 131
Joined: 04 Jan 2017 17:43
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Location: BARCELONA - FERRERAS DE ARRIBA [ZAMORA]
Contact:

22 Nov 2022 23:33

tantalus wrote:
22 Nov 2022 19:53
What happened? its impossible to drive through zaragoza, valencia has huge problems as well... so many errors in the console omg and so many performance issues. You guys messed up big time... i mean, the work is appreciated but i would prefer polished things instead more stuff. There was a time when promods was called that way among other things because they did pay attention to polishing and optimizing... what happened!?

I love the job done in Zaragoza. But its completely pointless because its literally impossible to drive anyways. I didnt test the other cities (except valencia that has huge performance problems) but im scared to do so... i also saw many places with grass on the road as well... :cry:
I can drive through Zaragoza and Valencia, with 100% performance, and maximum graphics.
Maybe can be your computer, try to start the game in the safe mod, and later you can slowly upload the graphics.

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ScuL
Founder
Posts: 10596
Joined: 31 Jul 2013 23:51
Location: Auckland, New Zealand

22 Nov 2022 23:41

There are some console errors relating to models and trajectories that have been changed by SCS since the last time these areas were part of the mod. This is quite a regular/normal occurrence and those errors will be updated/improved upon the next release.
If you have any understanding of what effort goes into maintaining a mod pack that is almost 10GB with the time pressure and the hot breath of the community to get a compatible version within a few days of the 1.46 release then you will understand it is impossible to create a release that is entirely error free.
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