Development on version 1.x (Current Map Improvements)

Here we will update you with the latest progress.
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ZelvaCZ
Posts: 1970
Joined: 10 Aug 2014 11:53
Location: Příbram, CZ

22 Jan 2015 15:41

HenryJensen wrote:The big joker in the game is the DLC Scandinavia. When will it come out and will the next update of PROMOD be compatible :?: . We saw the problems with the last updates from ETS2 ( 1.14 and 1.15 ) that it gave extra work for the PROMOD Team.
The team is going to merge ProMods Scandinavia with the DLC. In the future version (the one after DLC release, my guess is 2.00), there will be something from ProMods and something from SCS. "The best of two worlds" :)

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tkk7406
Add-on Developer
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Location: Singapore

22 Jan 2015 16:09

MandelSoft wrote:Even an estimate would be quite hard to guess. We aim for the end of February, but this does not a guarantee it will be ready at that time. An aim is just an aim, and you can either hit it or miss it. It says nothing about the actual release date.

The reason why we don't give release dates is that they represent promises. Promises we likely can't fulfill, because usually something happens that slows down development.

In the end, it will be ready when it is ready. Not sooner, not later...
It is a big update, one of the biggest you've made. Now when it's going to be released and all that stuff doesn't really matter to me as long as I can play ETS2 properly. After that, you choose when to release it.
Cheers,
tkk7406, an Image, Image, Image who beta-tests, moderates and develops at Promods

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RacerToft
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Location: Prague, Czech Republic

23 Jan 2015 17:25

New bump from the road up to the sidewalk ;)

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Last edited by RacerToft on 23 Jan 2015 17:35, edited 1 time in total.
ATS Map Designer, SCS Software

From Denmark, living in the Czech Republic!
Keep calm and ride the dirt!
"Kan man gå overhovedet i sådan nogle?" -Jørgen Leth

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jontsuba
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23 Jan 2015 17:27

Small details are the difference between good and excelent ;)

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plykkegaard
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23 Jan 2015 17:28

Quality lies in the details ;-)

I want of lot of these :mrgreen:

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Last edited by plykkegaard on 23 Jan 2015 17:44, edited 1 time in total.
3D Artist - Moderator - Beta tester

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Hektor123
Posts: 15
Joined: 21 Feb 2014 20:03
Location: Enschede, Netherlands

23 Jan 2015 17:30

That looks really beautiful RacerToft :D

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volan123
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Location: Ruše, Štajerska, Slovenia

23 Jan 2015 17:33

It's in Maribor if anyone's wondering :P
Founder of Project Balkans (formerly known as Slovenia map project)

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tkk7406
Add-on Developer
Posts: 2716
Joined: 07 Apr 2014 15:02
Location: Singapore

23 Jan 2015 22:34

Now that bump is a world's first in ETS2. Excellent! It's these little things that make driving realistic.
Cheers,
tkk7406, an Image, Image, Image who beta-tests, moderates and develops at Promods

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XZV
Posts: 410
Joined: 11 Dec 2014 15:08
Location: Vilnius, Lithuania

24 Jan 2015 02:19

Beautiful houses! and nice bump! :D
Headquarters: Hamburg, Germany
Registration Plate: HH WB 67
Map Explored: 61.87%
Distance travelled: 68,131 km

#JeSuisCharlie

M95
Posts: 299
Joined: 06 Aug 2013 10:34

25 Jan 2015 17:25

I have started to focus myself more on another important aspect for modding, namely modelling. In my eyes there's lack of special traffic signs. In almost every country the general layout of a sign is the same, a pole and a plate but there are countries, like Austria and Switserland for example, who have more things mounted on a sign or built up the sing in a way more different way. Since signs are relatively easy to make in blender when you know basic stuff about meshes, editor mode and parenting the objects based on existing models I decided to focus myself a bit more on this modelling process.

For me the current challenge is how to uv-map the stuff in a proper way and how to let the stuff run properly in the game, where the models should be used in the end. I really want to share the images of the sign objects I made with you but keep in mind that modelling takes quite some time because I'm relatively unexperienced in modelling. And another important thing for you...

DON'T expect these models soon in the game. We are still busy figuring out how to make the models appear proprly in the game, and we are also busy with the running map projects which have priority.

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