I have started to focus myself more on another important aspect for modding, namely modelling. In my eyes there's lack of special traffic signs. In almost every country the general layout of a sign is the same, a pole and a plate but there are countries, like Austria and Switserland for example, who have more things mounted on a sign or built up the sing in a way more different way. Since signs are relatively easy to make in blender when you know basic stuff about meshes, editor mode and parenting the objects based on existing models I decided to focus myself a bit more on this modelling process.
For me the current challenge is how to uv-map the stuff in a proper way and how to let the stuff run properly in the game, where the models should be used in the end. I really want to share the images of the sign objects I made with you but keep in mind that modelling takes quite some time because I'm relatively unexperienced in modelling. And another important thing for you...
DON'T expect these models soon in the game. We are still busy figuring out how to make the models appear proprly in the game, and we are also busy with the running map projects which have priority.
![Image](https://imgproxy.promods.net/71db503f5f9fef6673948ee16b87309171913f0e/687474703a2f2f7075752e73682f66304732782f666233663764356261622e706e67)