ProMods 2.45 has been released. It runs on game version 1.36 and requires ALL map DLCs. It is not compatible with open beta 1.37.

Please note that due to the COVID-19 pandemic, we are sadly unable to expand our server capacity as per usual and the free download servers are likely to be overwhelmed upon release. Please be kind and patient or use the paid service for a better experience.

Development on version 2.x (Trailer and Company Pack)

Here we will update you with the latest progress.
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HighFlyerPL185
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28 Feb 2015 02:04

Elmer BeFuddled wrote:
HighFlyerPL185 wrote:Liking this pack! It'd be cool if each country had their own companies and trailers.
I agree, but that would probably be company to country specific. I've made a small company mod (trailers and warehouse replacements) and one of the cargoes is Waterford Crystal. I'd love to be able to have it only available as a pick up cargo from, say, Liverpool and Swansea of that company, with drop-offs at the same company(?) throughout the worlds map.
Yeah, that's what I thought, but I don't think that's possible in ETS, is it?

Geolu_Henge
Posts: 8
Joined: 13 Aug 2013 01:52

28 Feb 2015 03:03

Sounds good. However, I'd like to ask, will the trailers be simple reskins of default game trailers? Or will they be full stand-alone trailers/skins with their own cargoes?
I ask, because a staggering amount of "trailers" mods I come across are very badly put together default retextures and cause conflicts with nearly every other trailer mod. The few exceptions being the likes of Jazzycat, satan, and perhaps a few others that I can't recall.

I feel the best thing about trailer mods are their ability to expand the world of eurotruck with more and varied cargoes, not just the looks of the trailers.

Anyway, best of luck to you. I will wait with anticipation for the results of your efforts :)

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KubaJAM
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28 Feb 2015 11:35

There will be standalone trailers and skins with cargo, nothing is confirmed yet though ;).

And yes it is impossible to have country-specific cargo.
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jdenm8
Graphics Designer
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28 Feb 2015 12:46

uk_daf_fan wrote:it is impossible to have country-specific cargo.
If my understanding of how loads are generated is correct, that's not necessarily true. You would have to create a new company separate from the map-wide one each time you want to do it though.

It's outside the scope of a Trailer Mod.
Curry?! My manual doesn't have any data on curry... What's the meaning of this...?!

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KubaJAM
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28 Feb 2015 13:29

Maybe something for the future then ;).
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Schumi554
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28 Feb 2015 17:18

Is there any timetable for the release of the ProMods Cargo 1.7p?

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HighFlyerPL185
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28 Feb 2015 17:21

Schumi554 wrote:Is there any timetable for the release of the ProMods Cargo 1.7p?
And remember, it's ready when it's ready ;).

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Michael Rosen
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28 Feb 2015 17:21

Schumi554 wrote:Is there any timetable for the release of the ProMods Cargo 1.7p?
Promods Team wrote:It's ready when it's ready.
Yes... That's true...
"Something changes"

Keep Calm and Join The Nut House

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KubaJAM
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28 Feb 2015 17:29

Hopefully the last time someone asks that so I'll try and answer...

My actual cargo pack is pretty much done, I just need to get permission from people and wait for LoaderSaints to do his company mod, also discuss with the developers what else should be in.

So yeah I have no timescale...
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Nico
Founder
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Location: Nijmegen, Gelderland

28 Feb 2015 23:02

I don't want to rush this to fast. First we need to look closely at the posibilities we have.

For example differences in skins for fuel/food cisterns, reefers etc...
Am I developing at the moment?
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STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.



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