I finished merging the 2 sets of sectors.. I encountered lots of problems, but in the end, everything works as it should. Lots of work ahead improving the sectors though.
Pay toll on the A2 highway (Cernavoda nuclear power plant in the background).
Southern Romania.
Carpathian Mountains in the background (Brasov county).
Development on version 2.x (Romania Edition)
- lykopotoboy
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The pictures are ok, but the A2 is very very tree less.
- realdeal350
- Developer
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Its you againtraian.traian wrote:The pictures are ok, but the A2 is very very tree less.
Spain developer
Canada developer
Regional Co-ordinator for the Roman region
Languages: English, italiano
Canada developer
Regional Co-ordinator for the Roman region
Languages: English, italiano
It's way more simple than you might think.Tronni22 wrote: I still don't understand anything, but I don't think it's a good idea to try to explain it to me, unless you want this to last for pages
This is part of the map. On the map you see thin black lines forming squares, with a number in it. That's a sector. For example, the city I'm creating, Kovel, is in sector +0012-0002 (that's x,y-coordinates). Lublin is in sector +0010-0002. The editor only loads up to a certain amount of terrain elements, that's why the area around Lublin isn't displayed (would be too heavy on my machine if it'd load everything).
Since each sector has it's own seperate unique files, I can safely edit Kovel while someone else works in Lublin. A sector is nothing more a square piece of the map. Similar to how most city maps are divided in a square raster to allow people to quickly find what they're looking for via the register.
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Fantastic work! I can not wait to drive for my home country! And thank you to the whole team that existed!
I think I've got it nowPurno wrote:It's way more simple than you might think.Tronni22 wrote: I still don't understand anything, but I don't think it's a good idea to try to explain it to me, unless you want this to last for pages
This is part of the map. On the map you see thin black lines forming squares, with a number in it. That's a sector. For example, the city I'm creating, Kovel, is in sector +0012-0002 (that's x,y-coordinates). Lublin is in sector +0010-0002. The editor only loads up to a certain amount of terrain elements, that's why the area around Lublin isn't displayed (would be too heavy on my machine if it'd load everything).
Since each sector has it's own seperate unique files, I can safely edit Kovel while someone else works in Lublin. A sector is nothing more a square piece of the map. Similar to how most city maps are divided in a square raster to allow people to quickly find what they're looking for via the register.
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- It's the perfect crime. How will they ever report it?
"It takes a big man to admit when he's wrong, but it takes an even bigger man to give a giraffe a haircut"
Twitter @KeetPotato