[PATCH] Promods 1.91 for ETS2 v1.17 [Updated: 2015-04-25]

Here we will update you with the latest progress.
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николай
Posts: 1
Joined: 26 Dec 2013 12:04

23 Apr 2015 08:31

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<ERROR> Obsolete flare data definition! Absolute model path is expected.
00:05:46.007 : <ERROR> Obsolete flare data definition! Absolute model path is expected.
00:05:46.011 : <ERROR> Obsolete flare data definition! Absolute model path is expected.
00:18:56.141 : <ERROR> [model] Unknown variant name 'v5' on model '/prefab/roundabout/road2_t_med_3a.pmd'
00:18:56.142 : <ERROR> [model] Unknown variant name 'v5' on model '/prefab/roundabout/road2_med_4a.pmd'
00:18:56.187 : <ERROR> [prefab_desc] No priority set for intersection curve 7 'fld_line_7' (/prefab/ew/1x1t_small_oneway_1a.ppd)
00:18:56.198 : <ERROR> [prefab_desc] No priority set for intersection curve 5 'fld_line_5' (/prefab/ew/1x1t_small_oneway_1a.ppd)
00:19:36.754 : <ERROR> [fs] Failed to open file "/automat/49/ae34f1e682454810b950fe88a2a36fb61caab5.mat" in the read_only mode
00:19:36.754 : <ERROR> [reso

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MandelSoft
Lead Developer
Posts: 3835
Joined: 08 Aug 2013 10:48
Location: Delft [NL]

23 Apr 2015 09:14

^ And what is the problem here? What errors do you see in the game (and not just the log)? I am missing some context here...
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Don't ask us for a release date; we don't know either.

Moh1336
Posts: 164
Joined: 09 Aug 2013 21:18
Location: West Yorkshire

23 Apr 2015 09:33

Yesterday while doing a run from England to Latvia I spotted quite a lot of errors. This morning I have created a new profile with only Promods on it, I made sure that the promod load order was as suggested in a previous post and then started the game, and jumped to cities where I remember there was issue.

This was before the game loaded the first job.

Code: Select all

00:00:04.824 : <ERROR> [unit] File '/unit/hookup/wheel_particle_rain.sii', line 37:
00:00:04.824 : <ERROR> [unit] The unit '_nameless.0BBB.4018' of type 'particle_gen' has no attribute named 'model'.

00:00:05.532 : <ERROR> [unit] File '/def/ferry/connection/hirtshals_torshavn.sii', line 16:
00:00:05.532 : <ERROR> [unit] The values in array attribute 'connection_directions' of unit 'conn.hirtshals.torshavn' (of type 'ferry_connection') must be specified in order - trying to set the element 0 of array of size 2.
00:00:05.532 : <ERROR> load_filtered_unit_array() - Failed to load units from file (/def/ferry/connection/hirtshals_torshavn.sii)

00:00:05.705 : <WARNING> Ignoring obsolete attribute 'default_truck_front_wheels' of unit '.game.data' (of type 'game_data').
00:00:05.705 : <WARNING> Ignoring obsolete attribute 'default_truck_rear_wheels' of unit '.game.data' (of type 'game_data').
This occurred as soon as it loaded me into my cab.

Code: Select all

00:00:47.194 : <ERROR> [fs] Failed to open file "/automat/a5/9b9557c384802703743161a93c81df2eb8a2c5.mat" in the read_only mode
00:00:47.194 : <ERROR> [resource_task] Can not open '/automat/a5/9b9557c384802703743161a93c81df2eb8a2c5.mat'
I didn't look around but presumable it was the window issue.

This occurs leaving the ferry at Torshaven. When I arrived in my previous run, it was night. The street lights lit the ground but there was no visual light on the lamppost where the bulb would be.

Code: Select all

00:01:08.371 : <ERROR> [fs] Failed to open file "/material/ui/lp/faroe/trailer.mat" in the read_only mode
00:01:08.371 : <ERROR> [material] Can not open '/material/ui/lp/faroe/trailer.mat'
00:01:08.865 : water level unregistered (0)
00:01:08.965 : <ERROR> [r_effect_man] Failed to create effect 'dry.none.instanced.fx'
00:01:08.965 : <ERROR> Can not create the effect 'dry.none.instanced.fx'
00:01:08.965 : <ERROR> Unable to create instanced effect variant 'dry.none.instanced.fx' of source effect 'dry.none'. Replaced with eut2.none
00:01:08.965 : <ERROR> Unable to adapt material 2 for model '/model/lamp/lamp_denmark_01.pmd'
00:01:08.965 : <ERROR> [r_effect_man] Failed to create effect 'eut2.none.instanced.fx'
00:01:08.965 : <ERROR> Can not create the effect 'eut2.none.instanced.fx'
00:01:08.965 : <ERROR> Unable to create instanced effect variant 'eut2.none.instanced.fx' of source effect 'eut2.none'. Replaced with eut2.none
00:01:08.965 : <ERROR> Unable to adapt material 2 for model '/model/lamp/lamp_denmark_01.pmd'
This occurs leaving the ferry in Estonia. I believe the issue with mat files were related to busstop windows and a gas station.

Code: Select all

00:01:24.384 : <ERROR> [fs] Failed to open file "/material/ui/lp/estonia/trailer.mat" in the read_only mode
00:01:24.384 : <ERROR> [material] Can not open '/material/ui/lp/estonia/trailer.mat'
00:01:24.490 : <ERROR> [fs] Failed to open file "/automat/78/3a05c22656f3d6601bb3d55f2a1ea1c5f34ab8.mat" in the read_only mode
00:01:24.490 : <ERROR> [resource_task] Can not open '/automat/78/3a05c22656f3d6601bb3d55f2a1ea1c5f34ab8.mat'

00:01:30.211 : <ERROR> [fs] Failed to open file "/automat/54/331780a9e1d0446ca6b9d028ffa91e141ff68c.mat" in the read_only mode
00:01:30.211 : <ERROR> [resource_task] Can not open '/automat/54/331780a9e1d0446ca6b9d028ffa91e141ff68c.mat'
00:01:30.272 : <ERROR> [fs] Failed to open file "/automat/49/ae34f1e682454810b950fe88a2a36fb61caab5.mat" in the read_only mode
00:01:30.272 : <ERROR> [resource_task] Can not open '/automat/49/ae34f1e682454810b950fe88a2a36fb61caab5.mat'
This occurs in either Valga or Valka, and has missing textures.

Code: Select all

00:02:09.134 : <ERROR> [fs] Failed to open file "/material/ui/lp/latvia/trailer.mat" in the read_only mode
00:02:09.135 : <ERROR> [material] Can not open '/material/ui/lp/latvia/trailer.mat'
00:02:09.181 : <ERROR> [fs] Failed to open file "/automat/26/ec0db3eff884436014b9302d7232d7c7235b96.mat" in the read_only mode
00:02:09.181 : <ERROR> [resource_task] Can not open '/automat/26/ec0db3eff884436014b9302d7232d7c7235b96.mat'
Here's the full game log:

I'm just about to sit down for breakfast, but if you want me to go back in and get reference photos and coordinates, just let me know.

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FLD
Prefab-engineer
Posts: 47
Joined: 07 Aug 2013 17:00
Location: Nitra, Slovakia
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23 Apr 2015 12:44

Code: Select all

00:18:56.187 : <ERROR> [prefab_desc] No priority set for intersection curve 7 'fld_line_7' (/prefab/ew/1x1t_small_oneway_1a.ppd)
00:18:56.198 : <ERROR> [prefab_desc] No priority set for intersection curve 5 'fld_line_5' (/prefab/ew/1x1t_small_oneway_1a.ppd)
fixed my new packed 10.0
creator of the prefabs for maps
Beta Tester ETS2 and ATS

markesbr
Posts: 24
Joined: 09 Jan 2015 14:39
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23 Apr 2015 16:17

Hello,"

You have a solution to this?

This is probably also for patch 1.17.
In the picture you can see a junction where the stop lights do not work.
Disappears the other traffic on the street.

http://i60.tinypic.com/s3hxd3.png

ETS in version 1.16 the traffic lights worked and the intersection

Here the game log

Mistraou
Posts: 18
Joined: 31 Mar 2015 16:11
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24 Apr 2015 14:58

It seems that the 1.17 is only for testing (beta)

http://blog.scssoft.com/2015/04/beta-up ... ublic.html
Beta update 1.17 is now ready for public testing!

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LoaderSaints
Posts: 1754
Joined: 31 Mar 2014 13:49
Location: Uusimaa, Finland
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24 Apr 2015 16:35

Yeah, 1.17 is not officially out yet. ;)
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tkk7406
Add-on Developer
Posts: 2716
Joined: 07 Apr 2014 15:02
Location: Singapore

24 Apr 2015 20:11

@MandelSoft: I've just been talking with two French people who have found a ProMods bug. I've come to the conclusion of something maybe faulty in your hotfix. They have problems with textures. Some textures appear red to them. Now, because I'm using 1.16, I see these fine, but I think 1.17 has changed some of the textures. Here's an image that Roro44 posted:

Image

Here's the thread. In there you will find one of the two users game.log.txt.
Cheers,
tkk7406, an Image, Image, Image who beta-tests, moderates and develops at Promods

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peppercat89
Posts: 13
Joined: 04 Sep 2013 14:22
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24 Apr 2015 20:55

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Testing if I added the picture properly. I'd like to let you know I encountered a tree in the middle of the road on the A20 just north of Limoges just after the first fuelstop, when going north.

Guess it didn't add properly. Oh well.
Last edited by Jan Verschueren on 24 Apr 2015 21:04, edited 1 time in total.
Reason: Added picture from bug report thread

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Jan Verschueren
Posts: 1860
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Location: Linkeroever, Antwerpen

24 Apr 2015 21:00

peppercat89 wrote:[img]file:///E:/downloads/WP_20150423_18_02_21_Pro.jpg[/img]

Testing if I added the picture properly. I'd like to let you know I encountered a tree in the middle of the road on the A20 just north of Limoges just after the first fuelstop, when going north.
Nope, that didn't work. You have to host the image somewhere like imgur and put a link to it between the tags. I'll see if I can fix that for you in a sec.

We know about the tree in the road on the A20; it appeared in v1.90b2. Please post bugs in the approriate forum section, not in the release thread in future.
"You know you've played too much ETS2 when..." :lol: :P

"Bad cop" forum moderator, if required.



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