After 1.19 patch connected roads won't fade anymore and look pretty odd, what could be the reason to this?
The nodes are connected properly.
[TUTORIAL] A tutorial creating map (1.8.2)
- MandelSoft
- Lead Developer
- Posts: 3835
- Joined: 08 Aug 2013 10:48
- Location: Delft [NL]
Are you using FLDs prefabs?
If so, remove the following files:
- /material/road/trans_0.dds
- /material/road/trans_1.dds
- /material/road/trans_2.dds
If so, remove the following files:
- /material/road/trans_0.dds
- /material/road/trans_1.dds
- /material/road/trans_2.dds
Your daily dose of wisdom!
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Don't ask us for a release date; we don't know either.
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Don't ask us for a release date; we don't know either.
- Barrett_killz
- Posts: 385
- Joined: 15 Feb 2015 14:40
- Location: Cahul, Republic of Moldova
- Barrett_killz
- Posts: 385
- Joined: 15 Feb 2015 14:40
- Location: Cahul, Republic of Moldova
I get unhandled execption error everytime when I try to edit my signs, even i saved them... I tried with 64 bit too but I get the same result so I have no idea how i fix this and it says this
00:01:13.912 : <ERROR> Missing sign template definition sign_templ.381
00:01:13.934 : <ERROR> Missing sign template definition sign_templ.379
00:01:13.935 : <ERROR> Missing sign template definition sign_templ.380
00:01:13.935 : <ERROR> Missing sign template definition sign_templ.379
00:01:13.936 : <ERROR> Missing sign template definition sign_templ.380
00:01:13.937 : <ERROR> Missing sign template definition sign_templ.381
00:01:13.937 : <ERROR> Missing sign template definition sign_templ.379
00:01:13.937 : <ERROR> Missing sign template definition sign_templ.380
00:01:13.938 : <ERROR> Missing sign template definition sign_templ.379
00:01:13.938 : <ERROR> Missing sign template definition sign_templ.380
Its bit hard to continue on my map when signs doesn't work :/
00:01:13.912 : <ERROR> Missing sign template definition sign_templ.381
00:01:13.934 : <ERROR> Missing sign template definition sign_templ.379
00:01:13.935 : <ERROR> Missing sign template definition sign_templ.380
00:01:13.935 : <ERROR> Missing sign template definition sign_templ.379
00:01:13.936 : <ERROR> Missing sign template definition sign_templ.380
00:01:13.937 : <ERROR> Missing sign template definition sign_templ.381
00:01:13.937 : <ERROR> Missing sign template definition sign_templ.379
00:01:13.937 : <ERROR> Missing sign template definition sign_templ.380
00:01:13.938 : <ERROR> Missing sign template definition sign_templ.379
00:01:13.938 : <ERROR> Missing sign template definition sign_templ.380
Its bit hard to continue on my map when signs doesn't work :/
I think this means that there are defs for signs that don't exist. Did you change anything in the defs or dud you make any new sign templates?
Developer for Austria and Svalbard
Creator of the Radiator Springs mod for ATS
Mods by ETS2-User: Facebook page
Creator of the Radiator Springs mod for ATS
Mods by ETS2-User: Facebook page
- MandelSoft
- Lead Developer
- Posts: 3835
- Joined: 08 Aug 2013 10:48
- Location: Delft [NL]
It's HIGHLY recommended not to save your signs in the Base. Instead, make a new folder next to "base" (I repeat, NEXT to "base", not IN "base") called "mod_xxxx", where xxxx can be an eight-character long name you want to use (i.e. "mod_mikyli"). Whenever you choose to save templates there, it will dump the def files there, and each one has a non-conflicting item name. Be sure to re-pack those DEF files according to the general folder structure of ETS2, otherwise your signs won't load.
Your daily dose of wisdom!
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║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.
╔═══╗────╔═╗╔═╗────╔╗
║╔═╗║────║║╚╝║║────║║
║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.
Yes I did make new sign templatesETS2-User wrote:I think this means that there are defs for signs that don't exist. Did you change anything in the defs or dud you make any new sign templates?
So I can make new folder in the root of ets2 which i call what ever i want and save templates there. I'm bit confused where to put the new folder :/MandelSoft wrote:It's HIGHLY recommended not to save your signs in the Base. Instead, make a new folder next to "base" (I repeat, NEXT to "base", not IN "base") called "mod_xxxx", where xxxx can be an eight-character long name you want to use (i.e. "mod_mikyli"). Whenever you choose to save templates there, it will dump the def files there, and each one has a non-conflicting item name. Be sure to re-pack those DEF files according to the general folder structure of ETS2, otherwise your signs won't load.
The fade is controlled by three files. FLD his pack overwrites them.Barrett_killz wrote:The strange thing was that not only FLD's road materials didn't fade, the vanilla materials also didn't. Go figure.
Am I developing at the moment?
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
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