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Re: [2.02 hotfix3] Game Crash

Posted: 20 May 2016 16:12
by Vøytek
Temporary solution... You can only avoid that place until somebody fixes it.

Re: [2.02 hotfix3] Game Crash

Posted: 20 May 2016 16:14
by AhmadMukhtarPK
okay... and fix will be in the next update right?

Re: [2.02 hotfix3] Game Crash

Posted: 20 May 2016 16:49
by Vøytek
We'll see how complicated it is :)
Maybe just a small file will fix it? I can't tell you now.

Re: [2.02 hotfix3] Game Crash

Posted: 20 May 2016 16:52
by AhmadMukhtarPK
okay thank you :) I guess I'll have to wait for a developer to reply :D

Edit:
any update?

Re: [2.02 hotfix3] Game Crash

Posted: 23 May 2016 11:19
by Josh0
AhmadMukhtarPK wrote:Game crashes while on this route..
Game Log: http://pastebin.com/NYJLd6NX

Code: Select all

00:03:55.052 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:03:55.052 : <ERROR> [gfx] Failed to create pipeline setup for (/prefab/level_crossing/1_tor_level_cross_pl_7_grass_main.mat - defattr)
j1474982 wrote:Co-ordinates are:- (sec+0004-0005);19252.9;53.1492;-18365.4
Anyways, I checked the location you have mentioned and it does not crash for me. I am running ProMods 2.02 with hotfix3 + RusMap 1.6.3.
j1474982 wrote:I checked again in OpenGL and it indeed crashes in OpenGL.
I get these error's when it crashes but only in OpenGL. In DirectX, these errors don't show up.

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00:12:34.611 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:12:34.611 : <ERROR> [gfx] Failed to create pipeline setup for (/prefab/level_crossing/1_tor_level_cross_pl_7_grass_main.mat - defattr)
00:12:34.682 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:12:34.682 : <ERROR> [gfx] Failed to create pipeline setup for (/prefab/level_crossing/1_tor_level_cross_pl_7_grass_main.mat - defattr)
Confirmed! There is a railroad level crossing road prefab in Koszalin, Poland which seems to cause a problem just in OpenGL. I did some investigating and what I find interesting about this problem is that the game does not crash immediately when the OpenGL errors are reported in the game log - it only crashes the game when you move a certain distance away (in any direction) from the level crossing. My theory is that the errors in the game log are produced when you move close enough for the level crossing prefab to be loaded into memory, and the game does not crash until you move far enough away for the level crossing prefab to be unloaded from memory.

The OpenGL crash occurs with and without hotfix3, it even occurs when using ProMods 2.01 with ETS2 1.22.2.8.

This picture shows the location of the level crossing prefab on the map, as well as the point of the game crash if one is traveling southwest on route 6 away from the level crossing.
Image
Coordinates of the level crossing: (sec+0004-0005);19706.66;53.06;-18737.32

I have reported this issue in our bug tracking system, bug #4291. Thanks for your report!

Re: [2.02 hotfix3] Game Crash

Posted: 23 May 2016 11:22
by AhmadMukhtarPK
ok great, hope it gets fixed soon.

Re: [#4291] [2.02 hotfix3] Game Crash

Posted: 24 May 2016 05:32
by Callipso
you could try to run the game with DIrectX enabled if you have the right hardware.

Re: [#4291] [2.02 hotfix3] Game Crash

Posted: 24 May 2016 10:09
by Vøytek
Callipso, it's impossible in this case:

Code: Select all

[sys] running on x86_64 / Linux

Re: [#4291] [2.02 hotfix3] Game Crash

Posted: 25 May 2016 19:59
by AhmadMukhtarPK
yeah right, I'm on linux. Guess have to avoid the place until it gets fixed...

Re: [#4291] [2.02 hotfix3] Game Crash

Posted: 17 Dec 2018 21:57
by EdgeGladiator
Fixed in WIP.