Re: [2.02 hotfix3] Game Crash
Posted: 20 May 2016 16:12
Temporary solution... You can only avoid that place until somebody fixes it.
AhmadMukhtarPK wrote:Game crashes while on this route..
Game Log: http://pastebin.com/NYJLd6NXCode: Select all
00:03:55.052 : <ERROR> [gl] unable to map attribute (v.tex_coord_1) 00:03:55.052 : <ERROR> [gfx] Failed to create pipeline setup for (/prefab/level_crossing/1_tor_level_cross_pl_7_grass_main.mat - defattr)
j1474982 wrote:Co-ordinates are:- (sec+0004-0005);19252.9;53.1492;-18365.4
Anyways, I checked the location you have mentioned and it does not crash for me. I am running ProMods 2.02 with hotfix3 + RusMap 1.6.3.
Confirmed! There is a railroad level crossing road prefab in Koszalin, Poland which seems to cause a problem just in OpenGL. I did some investigating and what I find interesting about this problem is that the game does not crash immediately when the OpenGL errors are reported in the game log - it only crashes the game when you move a certain distance away (in any direction) from the level crossing. My theory is that the errors in the game log are produced when you move close enough for the level crossing prefab to be loaded into memory, and the game does not crash until you move far enough away for the level crossing prefab to be unloaded from memory.j1474982 wrote:I checked again in OpenGL and it indeed crashes in OpenGL.
I get these error's when it crashes but only in OpenGL. In DirectX, these errors don't show up.Code: Select all
00:12:34.611 : <ERROR> [gl] unable to map attribute (v.tex_coord_1) 00:12:34.611 : <ERROR> [gfx] Failed to create pipeline setup for (/prefab/level_crossing/1_tor_level_cross_pl_7_grass_main.mat - defattr) 00:12:34.682 : <ERROR> [gl] unable to map attribute (v.tex_coord_1) 00:12:34.682 : <ERROR> [gfx] Failed to create pipeline setup for (/prefab/level_crossing/1_tor_level_cross_pl_7_grass_main.mat - defattr)
Code: Select all
[sys] running on x86_64 / Linux