When will be relased ProMods 2.20 ?

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thexfmf
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20 Aug 2017 15:46

Is there a list somewhere that specifies which new cities there will be in 1.20?

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Volleybal4life
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20 Aug 2017 15:57

You'll see when ready. It's ready when it's ready.
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Some say, I'm addicted to ETS2. But then I say. No, it's ProMods, it's a way of life.
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TimmyTurner95
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20 Aug 2017 20:58

As long as there are no invisible walls on the road, everything is alright.
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mateush05
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20 Aug 2017 21:03

thexfmf wrote:
20 Aug 2017 15:46
Is there a list somewhere that specifies which new cities there will be in 1.20?
I can you post list with new cities in 2.20... But i don't know if you like it ;)



in Denmark new city will be Rønne.
Junior beta-tester 21.06.2018 - 02.2022

thexfmf
Posts: 8
Joined: 17 Aug 2017 19:05
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20 Aug 2017 21:08

mateush05 wrote:
20 Aug 2017 21:03
thexfmf wrote:
20 Aug 2017 15:46
Is there a list somewhere that specifies which new cities there will be in 1.20?
I can you post list with new cities in 2.20... But i don't know if you like it ;)

in Denmark new city will be Rønne.
Thanks! Nice with Bornholm as a new island to visit!

I'm from Silkeborg which is between Herning and Aarhus, and i was hoping that would be included. But i know that's difficult because Herning and Aarhus is pretty close to each other already

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Callipso
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20 Aug 2017 22:13

brainiac wrote:
19 Aug 2017 23:05
Does beta testing working by sectors or...? What is system?
Vøytek wrote:
19 Aug 2017 23:14
Driving where they want. Mostly new 2.2 areas of course.
They suddenly started reporting many issues in PR Poland and I was fixing them. There were a lot of them and it's not everything of course, because they'll report more in the future, I'm sure.
Its not exactly a planned endeavor, I tend to keep my driving to the newest built sectors and towns first and report what I can see while driving, the most obvious problems should usually be fixed first as they tend to be the ones that are serious such as CTD's, AI doing weird things, prefab errors, invisible walls, and so on. After that you tend to have the trivial detail issues such as texture gaps, sign bugs (orientation, missing, floating, wrong type), grass on the road, that are easy fixes. Though I know lots of our testers seem to like to continue to haul cargo while they test so they do end up going over areas that have been previously fixed, that can help if we have something that need re-fixing or if we have old issues that had not been previously reported.

Its great though that we now have more eyes on the test builds, I haven't seen so many reports in the bug tracker, for the entire year I've been a tester. That is great as we can push out a better product to the end user after all has been resolved to a stable package.



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