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Re: Longyearbien-Game crash

Posted: 14 Dec 2017 00:37
by compuclean
As soon as I accept the job, and I'm back in the cab, as soon as I press ESC the game crashes.

Re: Longyearbien-Game crash

Posted: 14 Dec 2017 00:39
by Rudi Raser
why you pressed ESC?

only start the game, then do what i said, don´t sit in the Truck.

the log shows that the missing accessories still there. don´t forget reloading after you wrote g_remove_missing_accessories 1.

Re: Longyearbien-Game crash

Posted: 14 Dec 2017 00:44
by compuclean
Okay, so just to clarify - start the game, and when I get to the profile select screen, open the console, make the changes.

Exit the entire game - reload it, open the console, make the changes again - exit the game, reload. Is that correct?

Do I need to save at any point when making changes to the console? I've never used it before.

Re: Longyearbien-Game crash

Posted: 14 Dec 2017 00:55
by Rudi Raser
compuclean wrote:
14 Dec 2017 00:44
Okay, so just to clarify - start the game, and when I get to the profile select screen, open the console, make the changes.

no, you must go in the game, but don´t sit into the Truck.

sorry, my english is not the best, like you see. ;)

Re: Longyearbien-Game crash

Posted: 14 Dec 2017 00:56
by compuclean
Okay, I'll try it now.

Don't worry, your English is great, aber meine Deutsche ist nicht so gut...

Re: Longyearbien-Game crash

Posted: 14 Dec 2017 01:17
by compuclean
Okay, here's an update:

Managed to input accessories_1 and accessories_0 in the console.

Rebooted, got the job to Longyearbyen, hooked the trailer up... pressed ESC just to see... and it crashed.

Here's the log:

https://pastebin.com/quLcBD6B

That's it for me, off to bed now. I'll probably lose sleep over this though!

Re: [2.25] Longyearbyen Now Independant

Posted: 14 Dec 2017 15:59
by Gothmog
Thanks ScuL. I will use other profiles until this is fixed. The number plate is only cosmetic but the crashes delivering to and from Longyearbyen I suspect are related to the national limbo Svalbard is now in. :)

Re: [2.25] Longyearbyen Now Independant

Posted: 14 Dec 2017 16:25
by erkinalp
Svalbard uses Norvegian license plates.

2.25 crash near Chelmsford

Posted: 19 Dec 2017 16:14
by gmulkeen22

Re: Longyearbien-Game crash

Posted: 20 Dec 2017 15:19
by Darkfizch
To the guy above:
I assume you need help with a crash, judging by you just throwing a Pastebin in someone else's topic. I can see two things in your log.
1.

Code: Select all

00:00:16.406 : [zipfs] promods-tcp-def-trailers-standalone-v115.scs: Mounted, 768 entries [0xab140d63]
00:00:16.406 : [mod_package_manager] Mod "ProMods Trailer and Company Pack (Trailer Definitions as Standalone)" has been mount. (package_name: promods-tcp-def-trailers-standalone-v115, version: 1.15, source: User mods)
00:00:16.412 : [zipfs] promods-tcp-def-trailers-replacement-v115.scs: Mounted, 603 entries [0x75019742]
00:00:16.412 : [mod_package_manager] Mod "ProMods Trailer and Company Pack (Trailer Definitions as Replacement)" has been mount. (package_name: promods-tcp-def-trailers-replacement-v115, version: 1.15, source: User mods)
You're using both the TCP trailer standalone and replacement definiton files. You can't use these simultaneously. Use either one or the other, not both.

2.

You are missing the third Promods model file (promods-model3-v225.scs).

Also, your load order is a bit of a mess. I'd suggest putting the Promods map files together and the TCP files above that. It makes your mod list more readable.