Re: Problem toll gates around Paris (truck Scania T)
Posted: 05 Jul 2014 01:48
@Claverx: which configuration (chassis/cab) of the Scania-T are you running?
Game modifications done right
https://promods.net/
HiJan Verschueren wrote:@Claverx: which configuration (chassis/cab) of the Scania-T are you running?
Well, shit, I wouldn't have had to level my test guy to 25 to test that config (joking, no worries, I used an XP cheat to get there; it didn't involve much effortClaverx wrote:Hi
my configuration is : Higline Spoiler and 6x4 chassis...
PS:... Ho appena postato il bug nel forum SCS e ora sono in attesa di approvazione
Jan Verschueren wrote: Well, shit, I wouldn't have had to level my test guy to 25 to test that config (joking, no worries, I used an XP cheat to get there; it didn't involve much effort). And, yeah, this truck indeed doesn't trigger the mentioned toll gates.
If my Italian isn't failing me, we now need to wait for your post to be approved on the SCS forum to continue this matter. Should this fail, I'll raise the matter myself.
Edit: BTW, my bad, it's shift+F9 to teleport, not F9 as I mentioned earlier.
Edit2: and teleporting screws up TrackIR, which will probably be non-admissible as a bug to SCS as it's an undocumented feature, but still I consider that really poor coding.
This is a problem specific prefab from SCS - should push blizkostoyaschie activators of shlahbaumaScuL wrote:A lot of the places mentioned here are in untouched areas (vanilla SCS map).
Not sure why this problem occurs but it seems to be more generic than ProMods
SHAMAN wrote:This is a problem specific prefab from SCS - should push blizkostoyaschie activators of shlahbaumaScuL wrote:A lot of the places mentioned here are in untouched areas (vanilla SCS map).
Not sure why this problem occurs but it seems to be more generic than ProMods
Fix problem: http://dfiles.ru/files/cbrebv19z
What the heck are those two words supposed to mean?SHAMAN wrote: This is a problem specific prefab from SCS - should push blizkostoyaschie activators of shlahbaumal
n4gix.bill.leaming wrote:What the heck are those two words supposed to mean?SHAMAN wrote: This is a problem specific prefab from SCS - should push blizkostoyaschie activators of shlahbaumal
Even the usually reliable "Google.com" is totally clueless...![]()
'Twas brillig, and the slithy toves, did gyre and gimble in the wabe; All mimsy were the borogoves, And the mome raths outgrabe.
It's probably a machine translation from Russian text with typos.n4gix.bill.leaming wrote:What the heck are those two words supposed to mean?SHAMAN wrote: This is a problem specific prefab from SCS - should push blizkostoyaschie activators of shlahbaumal
Thank you very much. I did finally grasp the first as meaning "close to", but with no context could make nothing whatever of the second.CaptainFlint wrote:It's probably a machine translation from Russian text with typos.
"blizkostoyaschie" — located close to something.
"shlahbaumal" — barriers; gates.