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Re: Development on version 2.x (Assets & General Improvement

Posted: 08 Apr 2015 10:55
by MandelSoft
Amber is a more yellowish-orange from high-pressure soduim lamp bulbs. Orange is only used for low-pressure soduim light tubes. I think Eastern Germany will mainly use amber. Orange can be found mainly in the Netherlands and Belgium. Amber will remain the most dominant light colour on the map, though smaller city lights will often switch to warm white instead of amber.

Re: Development on version 2.x (Assets & General Improvement

Posted: 08 Apr 2015 11:01
by Herdox
New colour of street lights are awsome, but do you consider making weather more realistic?

Re: Development on version 2.x (Assets & General Improvement

Posted: 08 Apr 2015 11:06
by MandelSoft
No. There are multiple proper environment mods that do just that. However, mods that change the streetlight colours often do this for the standard game and are usually not fully compatible with our models, and usually the lamps give the wrong colour of lights in these mods. This is why we do like to change the streetlights, but doing the weather too seems to be redundant.

Re: Development on version 2.x (Assets & General Improvement

Posted: 08 Apr 2015 11:09
by Andy_GTI
Great work. Do you think it will be compatible with realistic lighting? As I really like the skyboxes and other features used with that mod

Re: Development on version 2.x (Assets & General Improvement

Posted: 08 Apr 2015 11:10
by M4rkus
MandelSoft wrote:Amber is a more yellowish-orange from high-pressure soduim lamp bulbs. Orange is only used for low-pressure soduim light tubes. I think Eastern Germany will mainly use amber. Orange can be found mainly in the Netherlands and Belgium. Amber will remain the most dominant light colour on the map, though smaller city lights will often switch to warm white instead of amber.
And in terms of your pictures, what is that colour on the second and on the third picture? Are they the same? I think the second one looks more like what I'm used to. The third picture perhaps looks a bit too orange in that respect (= what looks most familiar to me). So is the first one amber and the second one orange ...? Also, I like the effect of mixing in the first picture – that looks very interesting.

Re: Development on version 2.x (Assets & General Improvement

Posted: 08 Apr 2015 12:53
by MandelSoft
The foreground on the second picture is orange. The colour in the back is amber. The third picture is orange in the foreground and amber in the background.

To compare with RL pics:
Orange:
Image

Amber:
Image

Re: Development on version 2.x (Assets & General Improvement

Posted: 08 Apr 2015 13:36
by M4rkus
Interesting - even though those pictures might be a bit exaggerated due to long exposure times.

Re: Development on version 2.x (Assets & General Improvement

Posted: 08 Apr 2015 14:41
by plykkegaard
Nah it's not far from what you see IRL

Re: Development on version 2.x (Assets & General Improvement

Posted: 08 Apr 2015 15:29
by KubaJAM
Nice to see a general topic, now we can keep our eye on the 'behind the scenes' stuff ;).

Re: Development on version 2.x (Assets & General Improvement

Posted: 08 Apr 2015 16:07
by tkk7406
Looks amazing! If you add some impressive skies as well, then there's no need for me to install Realistic Lighting!