I arranged my files order according to yours but now Brest (Litovsk
![Wink ;)](./images/smilies/icon_e_wink.gif)
Got 4 Promods files : def,map,models,assets + the 1.96 patch
In the P.R.package there are 2 fixes : PR+Promods and PR+Promods+ Rusmap
Normally both should be used ?
I can`t make an exact statement,because I don`t use colours etc. in ProMods def,but the features should be maintained in your game if you use the order in the RusMap readme,because ProMods def will have higher priority than RusMap def,therefore ProMods def will overwrite the RusMap def.Littlefazer wrote:Can anyone tell me if they are getting double damage, interior noise x2/4 and different interface colours based on the promods def file when running the promod+rus+poland mods in the order stated in rusmap readme?
You know, that I thought about this?Ha! I'm so anal I even took the time to create a manifest, icon, and description for mine...![]()
Just like WinRARIt really isn't necessary to delete the others since they will be ignored anyway. But yes, with 7Zip it's a piece of cake to delete them. Even better, one can edit most anything without even "unpacking" the file at all. 7Zip will simply replace any updated file...
bumbumek wrote:That's why I only use my own gamedata.sii file (when there's a need, I just update it with new necessary values), placed on top of my mod manager.
It seems that many people understand the innner workings of that file, so could someone tell me how to changen4gix.bill.leaming wrote:What I wound up doing is creating my very own "mini-mod" that combines the two different game.data.sii file so that I have everything the way I want it!
Users browsing this forum: No registered users and 2 guests