Re: Modding Q&A
Posted: 24 Oct 2015 07:56
Is there an easy way to turn a right-hand drive prefab into a left hand drive (UK) prefab?
To be able to save your map:
Go in the game file directory : (default: C:\Program Files (x86)\Euro Truck Simulator 2)
Create a folder called « base ». In this folder create another folder called « map ».
Saving1 Create a folder on your desktop called « base » and another one called “ (the name of your map) ” here called “project map”.
2 Search and copy the « base.scs » and “def.scs” in the game folder directory (default: C:\Program Files (x86)\Euro Truck Simulator 2)
3 Copy and paste them in the desktop “base” folder (nearly 2GB).
4 Copy paste the “scs_extractor” executive in desktop folder “base” from where you put it.
5 In the desktop folder « base », slide the « base.scs” on the « scs_extractor ». Than a extracting window will open and close when finished. Make the same for the “def.scs” file. This operation can be long for both files.
7 Now there are several folders, you can delete the « base.scs » and “def.scs”.
8 On your desktop create a new folder which will be your project called «project map» for example.
9 In the desktop folder « base », copy the « def » folder to the « project map » folder.
10 In the folder « project map » create a new folder called « map » (After each save you will have to copy the folder and the .mbd file which will be in the C:\Program Files (x86)\Euro Truck Simulator 2\base\map).
if i have added any wrong/outdated/nonsuiting info, i apologize.Place a road by choosing new item and road (E and 1 on keyboard).
And save your map in the editor that I will call “test”(put the name of you project map), click on save map (or recompute if you add a factory), then close the editor.
1 In the folder C:\Program Files (x86)\Euro Truck Simulator 2\base\map
2 Copy the folder test and the file test.mbd in your "project map/map" folder
3 Then in the “project map” folder select all the files, right click to add in archive, select ZIP, and store, name your archive “test.scs ».
4 Now cut the new “test.scs” file and paste it in the C:\Users\Utilisateur\Documents\Euro Truck Simulator/mod
5 Start the game and in the console write: “edit test”.
6 your map is back as you leaved it and you can continue your work.
Be careful: the name after edit must be the same as the .scs file from your “project map” folder, like above write “edit test”
After each save game, and the game closed you have to do it again, so that you can continue to edit it, including the last modification.