[Obsolete] [Q&A] Which cities/ferries/roads are included?
- AssassinLV
- Posts: 205
- Joined: 31 May 2014 14:14
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- Location: Riga
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Just checked, you're right, then I guess - I'll ask to Rusmap devs to remove this ferry (or remove it my self - if someone tells me how to add-remove ferries )RacerToft wrote:Maybe it's because you have RusMap enabled..
Mom says to son.
Hey son - can you go to the shop and buy the milk, if they have eggs - buy six.
Sure.
Son goes to the shop and buys six packs of milk and goes back home.
Why did you buy six packs of milk?
Because - they had eggs. And you told me to buy six - if they had eggs.
Hey son - can you go to the shop and buy the milk, if they have eggs - buy six.
Sure.
Son goes to the shop and buys six packs of milk and goes back home.
Why did you buy six packs of milk?
Because - they had eggs. And you told me to buy six - if they had eggs.
One of the devs can correct me if I'm wrong, but I think you need to go into the model file of RusMap and under "ferry.sii" open that up with a notepad. Then there should be a list of ferry connections... comment out the tallinn to port gdynia ferry with a # at the start of the line of code... that should remove it.
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I think that should work... Could be that the game is still routing through there since the navigation is stored in the map files.
Am I developing at the moment?
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
- AssassinLV
- Posts: 205
- Joined: 31 May 2014 14:14
- Donation rank:
- Location: Riga
- Contact:
OK I succeeded into deletion into those ferries (I never liked them)
here are steps that anyone can do to remove unwanted ferries:
1) Rename "ProMods + RusMap + Poland Rebuilding FIX.scs" as "ProMods + RusMap + Poland Rebuilding FIX.zip"
2) Open zip and go to: def → ferry → connection
3) Delete all the ferries you don't like, like in the picture above are the ferries I left to be (they made sense (currently))
4) Rename "ProMods + RusMap + Poland Rebuilding FIX.zip" back to "ProMods + RusMap + Poland Rebuilding FIX.scs"
Cheers!
here are steps that anyone can do to remove unwanted ferries:
1) Rename "ProMods + RusMap + Poland Rebuilding FIX.scs" as "ProMods + RusMap + Poland Rebuilding FIX.zip"
2) Open zip and go to: def → ferry → connection
3) Delete all the ferries you don't like, like in the picture above are the ferries I left to be (they made sense (currently))
4) Rename "ProMods + RusMap + Poland Rebuilding FIX.zip" back to "ProMods + RusMap + Poland Rebuilding FIX.scs"
Cheers!
Mom says to son.
Hey son - can you go to the shop and buy the milk, if they have eggs - buy six.
Sure.
Son goes to the shop and buys six packs of milk and goes back home.
Why did you buy six packs of milk?
Because - they had eggs. And you told me to buy six - if they had eggs.
Hey son - can you go to the shop and buy the milk, if they have eggs - buy six.
Sure.
Son goes to the shop and buys six packs of milk and goes back home.
Why did you buy six packs of milk?
Because - they had eggs. And you told me to buy six - if they had eggs.
To open .scs file there is no necessary to rename the file extension from .scs into .zip
Just set option "Always open .scs files with WinRar", and enjoy!
Just set option "Always open .scs files with WinRar", and enjoy!
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Main developer of Baltic merge project
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ETS2 truck license plate: NI-7211
ATS HQ: San Francisko (California)
ATS truck license plate: VP96851
Main developer of Baltic merge project
Main developer of Finland project
- AssassinLV
- Posts: 205
- Joined: 31 May 2014 14:14
- Donation rank:
- Location: Riga
- Contact:
well.. myes... how I didn't thought about it.... This is unprofessional from my sideVladzz-G wrote:To open .scs file there is no necessary to rename the file extension from .scs into .zip
Just set option "Always open .scs files with WinRar", and enjoy!
Mom says to son.
Hey son - can you go to the shop and buy the milk, if they have eggs - buy six.
Sure.
Son goes to the shop and buys six packs of milk and goes back home.
Why did you buy six packs of milk?
Because - they had eggs. And you told me to buy six - if they had eggs.
Hey son - can you go to the shop and buy the milk, if they have eggs - buy six.
Sure.
Son goes to the shop and buys six packs of milk and goes back home.
Why did you buy six packs of milk?
Because - they had eggs. And you told me to buy six - if they had eggs.
And even if you do rename it, you don't have to do so again afterwards. The game reads zip archives as well
Developer for Austria and Svalbard
Creator of the Radiator Springs mod for ATS
Mods by ETS2-User: Facebook page
Creator of the Radiator Springs mod for ATS
Mods by ETS2-User: Facebook page
- AssassinLV
- Posts: 205
- Joined: 31 May 2014 14:14
- Donation rank:
- Location: Riga
- Contact:
@ETS2-User, really? then why we are all still using the ".scs" extension?
Thanks for tip though
Thanks for tip though
Mom says to son.
Hey son - can you go to the shop and buy the milk, if they have eggs - buy six.
Sure.
Son goes to the shop and buys six packs of milk and goes back home.
Why did you buy six packs of milk?
Because - they had eggs. And you told me to buy six - if they had eggs.
Hey son - can you go to the shop and buy the milk, if they have eggs - buy six.
Sure.
Son goes to the shop and buys six packs of milk and goes back home.
Why did you buy six packs of milk?
Because - they had eggs. And you told me to buy six - if they had eggs.
Good question... Pre ETS2 the game couldnt read the zip's and it couldn't read compressed archives.
Now it basically reads any zip file.
Now it basically reads any zip file.
Am I developing at the moment?
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
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