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Re: Development on version 1.x (Iceland edition)

Posted: 27 Dec 2014 16:57
by Horizon™
I don't like this snowy road texture from SCS. ProMods ,maybe can create real snowy road texture?

Re: Development on version 1.x (Iceland edition)

Posted: 27 Dec 2014 17:21
by plykkegaard
It also looks pretty awkward due to missing shadows from top of the hill
The crash barrier casts a shadow but not the terrain ;-)

Re: Development on version 1.x (Iceland edition)

Posted: 28 Dec 2014 00:07
by plykkegaard
As I have released a beta of my b737 skins, I am now working on the smoke/particle generator to get some proper smoke stacks for your awsome landscape
Also maybe find a way to control the direction ;-)

And if someone could explain how to add the smoke model to a house in zmodeler or even better send me a simple one storage house/building with smoke
I can probably do better than using factory/chimney

Yes I know I simply can't take the current smoke stacks :mrgreen:

A new model and a small mod is up and running
First attempt allthough it's puffing a bit atm ;-)
smoke.jpg
smoke.jpg (40.34 KiB) Viewed 1953 times

Re: Development on version 1.x (Iceland edition)

Posted: 28 Dec 2014 00:30
by Rocar 512E
Noice

Re: Development on version 1.x (Iceland edition)

Posted: 28 Dec 2014 00:44
by Dannu
Me too!

Re: Development on version 1.x (Iceland edition)

Posted: 28 Dec 2014 08:51
by Purno
plykkegaard wrote:Also maybe find a way to control the direction ;-)
Same direction as the flag movers please. ;-)

Re: Development on version 1.x (Iceland edition)

Posted: 28 Dec 2014 11:48
by Hadi588
Incredible work

Re: Development on version 1.x (Iceland edition)

Posted: 29 Dec 2014 06:07
by XZV
What will be the 5 cities released in the next version?

Re: Development on version 1.x (Iceland edition)

Posted: 29 Dec 2014 09:16
by Purno
XZV wrote:What will be the 5 cities released in the next version?
That depends on when the release is. Currently only Seyðisfjörður, Reyðarfjörður, Höfn, Reykjavík and Keflavík are ready.

Re: Development on version 1.x (Iceland edition)

Posted: 29 Dec 2014 09:40
by Nico
Smoke is just a node in zmodeler and controlled from the smoke.sii file in unit/hookup if Im not mistaken.

You can control it's direction by turning the model (pretty stupid, don't know why SCS made sure that they always had the same direction).