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Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 20 Jan 2022 17:30
by mrkhmd
Elitesquad Modz wrote:
30 Dec 2021 17:30
The [Jordanian] police car has been updated
Smooth and nice, I can't wait to hit those cars with my trailer and run! :lol:
Just kidding, thank you Platypus and Elitesquad Modz for fulfilling my requests :)

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 26 Mar 2022 16:10
by Polanium
Hello great work so far.

I dont know if this was noticed before, I couldnt find anything about it in the forum so far.

I get an issue when I accept jobs to Baalbek.

The country code is missing and the game crashes when I go to menue.

I dont know if this is an issue only with Baalbek or Lebanon in general though.

When I see Jobs it says for Example: Rostock (D) - Baalbek ()

Has anyone encountered this issue as well?

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 26 Mar 2022 19:11
by CS-TMT
Funny thing, I've done some jobs on/to countries with no code apearing as () and haven't had any issues 🤔

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 28 Mar 2022 01:45
by ScuL
Polanium wrote:
26 Mar 2022 16:10
Hello great work so far.

I dont know if this was noticed before, I couldnt find anything about it in the forum so far.

I get an issue when I accept jobs to Baalbek.

The country code is missing and the game crashes when I go to menue.

I dont know if this is an issue only with Baalbek or Lebanon in general though.

When I see Jobs it says for Example: Rostock (D) - Baalbek ()

Has anyone encountered this issue as well?
Do you have another mod that could overwrite the Lebanon country file?

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 28 Mar 2022 14:07
by Polanium
I got a ton of mods activated and I use Rus Map Southern Region, RoEx, Sibir Map, The Great Steppe, Road to Asia, Red Sea Map and others.

I dont thing anything interferes with Lebanon. I dont use Israel-Lebanon open borders

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 03 Jun 2022 21:03
by emreunalir
Hello to everyone! I hope you read this announcement after my announcement in Turkey!

Mideast add-on, which started under the leadership of Platypus, has become one of the biggest mods of ETS 2 with the area it has spread today. And like every ProMods developer, I wanted to support the development/renewal of this mod. In this context, we have completed the study of the water texture painting on the Mediterranean coast of Turkey for the mideast region!

As part of the development of this project, I found myself a place in the Gulf of Aqaba.
In this context, the reskined cities are:
- Eilat / Israel
- Aqaba / Jordan
rebuilt cities
- Taba / Egypt
- Haql / Saudi Arabia

And I will end my studies by adding two more cities in this area.
- Al Sharaf / Saudi Arabia
- Nuweiba / Egypt

Remember there are some things to discover in Saudi Arabia ;)

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Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 03 Jun 2022 21:51
by Shiva
Nice work :)

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 04 Jun 2022 08:05
by Rafaelkai
Both Al Sharaf and Nuweiba are already on Red Sea Map so I wouldn't map then unless you wanted to create very big conflicts in the community. Red Sea Map is a well built map and has been established for quite a while. It's on the ProMods recommended load order.

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 04 Jun 2022 14:30
by jdenm8
The ProMods Recommended Load Order is a recommended order to load compatible third-party map mods.

It is not a list of Recommended third-party map mods. That list might be a little different.

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 05 Jun 2022 17:24
by Niklkanikl
I agree with Rafaelkai. The cities in Red Sea Map are of decent/good quality, why map them when someone else has already done that.
It seems like an unnecessary provocation.