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Re: ATS - Project West

Posted: 01 May 2017 22:14
by Tanksome
Will there be a merger with the ATS Signage Project (the other person i dont know the name to)

Re: ATS - Project West

Posted: 02 May 2017 04:42
by Boeing73FLY
Here are some changes in Primm. Small changes do make a big difference! http://imgur.com/a/kgFFa

Re: ATS - Project West

Posted: 02 May 2017 09:06
by RobertKNL
So can I assume this will shortly be renamed into Promods - ATS 1.x? :)

Question: I'm using a mod that replaced billboards will real life versions. Will this mod collide with that (i.e. : add new boards or replace the existing ones)?

Re: ATS - Project West

Posted: 03 May 2017 01:58
by Boeing73FLY
Surface streets in Las Vegas enhanced with street signs and improved stencil usage. http://imgur.com/a/v1s4m

Re: ATS - Project West

Posted: 03 May 2017 02:17
by RoadRageDude
They look really good. Keep it up!

Re: ATS - Project West

Posted: 04 May 2017 07:34
by stoked_dude
@RobertKNL
If the mod changes the textures only, there would not be a problem.

Re: ATS - Project West

Posted: 04 May 2017 20:45
by Boeing73FLY
Oh...that Vegas feeling! http://imgur.com/a/APOS2

Re: ATS - Project West

Posted: 04 May 2017 21:15
by Mooner_37
Nice work

Re: ATS - Project West

Posted: 06 May 2017 13:31
by Thorfish
Hey, I'm having some issues with this mod. First, and severe problem, makes my game crash shortly before the runaway at this position:



Second, minor problem is a missing texture (therefore in other cities, too):



I'm also using the Signage Project Mod, but no other map mods.

Got a fix or an idea? Besides, great mod and I can't wait for more rebuilt roads!

Re: ATS - Project West

Posted: 06 May 2017 17:33
by ShirBlackspots
The missing map icon texture is a minor thing, and doesn't really affect game play. Besides, it only affects the Plaster & Sons company/logo