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Re: [REL] Project Balkans 2.3 for 1.26

Posted: 26 Feb 2017 23:28
by kamikazee54
Well that barrier bug isn't so bad because it won't affect your game. I heave reported it only because it was next to that invisible wall wich for me is much worse bug. Otherwise i wouldnt report that :)

Re: [REL] Project Balkans 2.3 for 1.26

Posted: 27 Feb 2017 11:26
by xela1961
Thanks for the new update :P :D

Re: [REL] Project Balkans 2.3 for 1.26

Posted: 03 Mar 2017 23:03
by johnzd
gmtavares wrote:
kamikazee54 wrote:hi guys, found 2 bugs in subotica.
2. wrong train barriers
[url=https://postimg.org/image/o2ybzm229/]
I do believe that the wrong train barriers are soon to be fixed. I had talked about this before, in private, and it has a solution. All that is required is some time, and a big fix might come up before the new version. ;)
This is not a bug, this is how they actually build there!

Re: [REL] Project Balkans 2.3 for 1.26

Posted: 04 Mar 2017 00:02
by Da Dex
johnzd wrote:
gmtavares wrote:
kamikazee54 wrote:hi guys, found 2 bugs in subotica.
2. wrong train barriers
[url=https://postimg.org/image/o2ybzm229/]
I do believe that the wrong train barriers are soon to be fixed. I had talked about this before, in private, and it has a solution. All that is required is some time, and a big fix might come up before the new version. ;)
This is not a bug, this is how they actually build there!
definitely...nope ;)

Re: [REL] Project Balkans 2.3 for 1.26

Posted: 04 Mar 2017 00:07
by gmtavares
johnzd wrote: This is not a bug, this is how they actually build there!
You mean, is it like that in real life? Because I think that in-game it was a prefab issue that will get fixed. :P

Re: [REL] Project Balkans 2.3 for 1.26

Posted: 06 Mar 2017 19:25
by grega
No, pause for us - we are keep mapping further :D Any idea where this could be?

Image

[REL] Project Balkans 2.3 for 1.26

Posted: 06 Mar 2017 20:17
by Hakan
Serbia! go end to Nis :D

Re: [REL] Project Balkans 2.3 for 1.26

Posted: 06 Mar 2017 22:42
by brainiac
You have too many old FLD forks. You should use new Promods or FLD' 60m. See what MandelSoft thinks about it:
MandelSoft wrote:Third, on a technical level, you have a clash of assets. You use the short FLD prefabs (which by the way slow down traffic a lot and often cause bad merging behaviour) with our new prefabs (which are longer, have markings fitting with the new road templates and have a better traffic flow). Since we have a proper set of these prefabs and road templates, we mainly use the new prefabs. We also use our own road templates wherever we can. You should do the same, or otherwise you work will soon look outdated.
(from my topic)

Re: [REL] Project Balkans 2.3 for 1.26

Posted: 06 Mar 2017 23:02
by Da Dex
I think it is Hatzfeld boarder (Romanian A - Road 59 or 59a) ;)

Re: [REL] Project Balkans 2.3 for 1.26

Posted: 06 Mar 2017 23:04
by Master_of_the_roads
Nice that you keep things moving, about those assets however, it's best to use the latest version if available thus giving more realism to the region, I'm not trying to be dramatic here, your work and details are already stunning, with a little twist though, it can be much better and as close as real life can be. 8-)

Ditching those old FLD prefabs is a very nice gesture and keeps things smoother. Keep 'em up. :)