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Re: ATS - Project West

Posted: 07 May 2017 16:06
by Darkfizch
Thorfish wrote:
06 May 2017 13:31
Hey, I'm having some issues with this mod. First, and severe problem, makes my game crash shortly before the runaway at this position:

[image]
I couldn't reproduce this problem here. Maybe you have another mod that affects the map in any way?

Re: ATS - Project West

Posted: 07 May 2017 19:13
by Boeing73FLY
I'm happy to announce that I've finished my rework in and around Las Vegas AND Primm. It is an ADDON to Project West 1.3.2 until stoked_dude includes this in a future version. Place this addon above the main mod.

Notable features in Las Vegas (yes, it's more than just signage rework):
- Proper speed limits
- Names for every surface street
- Added road reflectors to some areas
- One 3-way stop intersection
- More use of lines, stencils and arrows painted on the roads

Download

Re: ATS - Project West

Posted: 07 May 2017 19:30
by Darkfizch
Great! Time to test this :D

Also, these mods are really getting me back into ATS, so good job on that.

Re: ATS - Project West

Posted: 07 May 2017 19:32
by Peterson
I just had an idea! Street names in the map overlay: How does that sound to you?

Re: ATS - Project West

Posted: 07 May 2017 19:51
by Boeing73FLY
That's a great idea, but...game limitations.

Re: ATS - Project West

Posted: 07 May 2017 20:09
by Vøytek
Don't you think the map will be overcrowded with such overlays?

Re: ATS - Project West

Posted: 07 May 2017 20:26
by Boeing73FLY
If they are seen only at Street Level zoom, probably not.

Re: ATS - Project West

Posted: 07 May 2017 20:51
by Vøytek
Depends how much of them will be placed. Feel free to test it, I'm curious to see the result.

Re: ATS - Project West

Posted: 08 May 2017 07:57
by Peterson
Not every street should be marked, only important ones, like The Strip and such. In a Google maps style, so that those names would be barely visible, etc.

You know what you can do, and how to do it.

Re: ATS - Project West

Posted: 08 May 2017 18:55
by Boeing73FLY
If only there is a way that the names could stay in parallel with the road. It may work horizontally depending on what angle you're viewing from on the map, but not vertically. Besides, trucking is mostly highway driving, so it's currently not a priority.