[OBS] Finnmark Mod - Saltfjellet - Beta - Promods 2.63+64 / ETS2 1.46
The quality of the mod is really good. Things were presented well, it is not unclear what area will be changed.
Hopefully you can agree with the promod team on what map can be further developed. Especially when they themselves do not seem to find time for development in northern Norway.
Hopefully you can agree with the promod team on what map can be further developed. Especially when they themselves do not seem to find time for development in northern Norway.
-
- Posts: 138
- Joined: 31 Mar 2020 13:15
I am a bit unsure of how a new bridge model would change the quality of the village itself? It's not really bigger or smaller compared to something like Mehamn, Kjøllefjord or Lebesby. Also the amount of details is similar. The village has been changed a little in order to give room for the Fv98 to Ifjord, most importantly lower quality models have been moved to the back while higher quality models have been replacing them in areas that are close to the user.
As for the Kiruna question - I assume you mean Kirkenes? At least they sound "similar" and Kirkenes has an airport in ETS2/promods... At least there is no mod known to me that would add Kiruna...
As for the Kiruna question - I assume you mean Kirkenes? At least they sound "similar" and Kirkenes has an airport in ETS2/promods... At least there is no mod known to me that would add Kiruna...
-
- Posts: 138
- Joined: 31 Mar 2020 13:15
I think you are referring to these types of bushes here?
If you look closely, you will realize, as you rotate the camera, that the bush in fact consists of a dozen or so smaller "cardboard" models that always face the camera even if you are on top of them. These dozen pieces of "cardboard" always have the same height for some reason - even if the surface has a significant slope. So when a slope is present, half of the bush will "levitate" in the air, while the other half moves into the ground, which is less of a problem. If these models are placed on a slope close to the road, this is immersion breaking, but if they are far away from the camera you don't realize that problem. Might have to take a look at that area to see where it is particularly "in your face".
If you look closely, you will realize, as you rotate the camera, that the bush in fact consists of a dozen or so smaller "cardboard" models that always face the camera even if you are on top of them. These dozen pieces of "cardboard" always have the same height for some reason - even if the surface has a significant slope. So when a slope is present, half of the bush will "levitate" in the air, while the other half moves into the ground, which is less of a problem. If these models are placed on a slope close to the road, this is immersion breaking, but if they are far away from the camera you don't realize that problem. Might have to take a look at that area to see where it is particularly "in your face".