Page 15 of 40

Re: Development on version 2.x (Baltics merge)

Posted: 13 Apr 2019 23:13
by StephenHunterUK
Ah right. Identical barriers and kiosks, am I right?

Re: Development on version 2.x (Baltics merge)

Posted: 13 Apr 2019 23:50
by Vladzz-G
id777 wrote:
13 Apr 2019 17:37
What about:
1) road 141 Klaipeda - Pagegiai?
2) road 122 Panevezys - Subate - Daugavpils?
3) little towns like Ogre in Latvia.
1, 2) In Horizon’s plans. I even don’t know, will these parts returned sometime...
3) No. Small active towns in Latvia will declined (except Kolka, which already underway to 2.4 release) in order to keep normal density of map.

Re: Development on version 2.x (Baltics merge)

Posted: 14 Apr 2019 03:10
by deleted_user_8875
.

Re: Development on version 2.x (Baltics merge)

Posted: 14 Apr 2019 07:43
by Vladzz-G
No. As earlier stated, SCS’ made cities and areas in DLC Baltic area will NOT rebuilt!

Re: Development on version 2.x (Baltics merge)

Posted: 14 Apr 2019 11:31
by Omicron
I agree with asilas in this case; there are some big differences between SCS' and ProMods' border prefabs. For example, compare the prefabs between the DLC, ProMods and Google Maps in Valka/Valga on the Latvian-Estonian border. ProMods had created the prefab realistically and just about identically to the real thing, but SCS has used a different prefab which can be seen at different borders across the DLC.

Re: Development on version 2.x (Baltics merge)

Posted: 14 Apr 2019 11:39
by Dawid2849
I agree! Promods borders are realistic and those from SCS mostly are not.

Re: Development on version 2.x (Baltics merge)

Posted: 14 Apr 2019 13:30
by MandelSoft
There are two big differences between SCS' prefabs and the ones from ProMods;
1. ProMods stuff just rehashes existing content, and it's not a single piece.
2. SCS' prefabs are fully functional; ProMods' border prefabs were not.

I agree with vlad. You may wish for rebuilds, but in the state the Baltics is in now, having the newest of the newest content, it's a waste of time and effort when at the same time other areas are screaming for attention. Remember, everyone being put on this project will be pulled away from another project (like Spain or Poland), and you guys don't want those projects to slow down either. With these considerations in mind, our choice not to rebuild anything here for the time being becomes much more obvious.

Re: Development on version 2.x (Baltics merge)

Posted: 14 Apr 2019 13:59
by Omicron
MandelSoft

I'm aware that the previous prefabs weren't functional (or at least, functional like SCS' ones are now), and I wasn't hoping for it to be done for the next update(s): I just wanted clarification as to whether or not it would be done in the future. But I'll take that into consideration when talking on this topic and others.

Re: Development on version 2.x (Baltics merge)

Posted: 14 Apr 2019 15:46
by Shiva
Most of the Baltic DLC cities I have visited, have been fantastic.
Vilnius, there I understand that some stuff had to be omitted due to size etc.
But it still looks nice!

And the borders I have passed, so far, looks nice too.

Re: Development on version 2.x (Baltics merge)

Posted: 14 Apr 2019 16:55
by id777
Yes, I like SCS' work, but I don't like navigation road signs. Promods signs are better.

It's bad news that Ogre will be declined in new Promods 2.40.