Question about mod tools and techniques
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- Posts: 179
- Joined: 11 Aug 2013 18:40
- Location: Ljungby
The problem is now solved, it works like a charm. Thank you all
Who still uses notepad?MandelSoft wrote:If you use Notepad to edit SII files, you can change the format when you save the file. Normally, this format is ASCII, but you need to set that to UTF-8.
I learned the hard way when assigning Linköping...
Who still doesn't use utf-8?LA-MJ wrote:Who still uses notepad?MandelSoft wrote:If you use Notepad to edit SII files, you can change the format when you save the file. Normally, this format is ASCII, but you need to set that to UTF-8.
I learned the hard way when assigning Linköping...
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- Posts: 179
- Joined: 11 Aug 2013 18:40
- Location: Ljungby
I seriously need some help here. After testing a few map mods (don't wanna be specific) i've discovered some prefabs without textures that i think aren't supposed to be there in vanilla game. This pic shows one of them:
PS: Another strange thing i've noticed: After playing ProMods, and then switching to original game, the traffic light behaviours are still like in the mod. I mean, on the italian traffic lights for example, the red do directly switch to green, with no yellow between. I would love to fix that one too. Or is it something SCS has made? I don't know
I don't want them ingame so how can i remove them? Thanks in advance PS: Another strange thing i've noticed: After playing ProMods, and then switching to original game, the traffic light behaviours are still like in the mod. I mean, on the italian traffic lights for example, the red do directly switch to green, with no yellow between. I would love to fix that one too. Or is it something SCS has made? I don't know
I send the files to SCS for that feature so it's a default in ETS2.
And those prefabs were added by SCS for their new DLC I guess. They are actually prefabs from another new game they are producing.
There is nothing wrong with having them in your base. There are more files that are in there but not being used.
And those prefabs were added by SCS for their new DLC I guess. They are actually prefabs from another new game they are producing.
There is nothing wrong with having them in your base. There are more files that are in there but not being used.
Am I developing at the moment?
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
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- Posts: 179
- Joined: 11 Aug 2013 18:40
- Location: Ljungby
Oh, so there's no worry? *phew* now that one was a real head scratcher but now i know what it is Thanks for answer btw
Hello people, I hope I with meinner question Please'm right here, I have a proplem and do not know me anymore aus.Ich find and find the Promods-def v1.62 FILE not I have the anderren 2 files already in the folder and ohnne the def, the game does not start and rushes ab.Ich PLEASE help what I do wrong.
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