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Re: Development on version 2.x (Project Euromir)
Posted: 23 Aug 2016 19:22
by Kobra2112
Would it be perhaps used as a cut-through to get to Ukraine or other points to the southwest? I still see point in having those roads in-game some day if that's the case.
Re: Development on version 2.x (Project Euromir)
Posted: 23 Aug 2016 19:29
by Vladzz-G
Kobra2112 wrote:Or perhaps from Daugavpils or Rezkene to Minsk! I find northern Belarus to be too sparse personally
Only from Daugavpils via A6 and P68.
Re: Development on version 2.x (Project Euromir)
Posted: 24 Aug 2016 14:42
by Kobra2112
Looking at Google maps again I see your point. There wouldn't be much use trying to build from Rezkene. Daugavplis though is most certainly something to look forward to.
Re: Development on version 2.x (Project Euromir)
Posted: 25 Aug 2016 14:06
by Vladzz-G
Differences game.
![Image](https://imgproxy.promods.net/8da79604cb7079266d1d02e283d7c341c7696258/687474703a2f2f736176657069632e6e65742f383337353935312e6a7067)
Re: Development on version 2.x (Project Euromir)
Posted: 25 Aug 2016 14:08
by astronomer
yeah, i love realism
![Wink ;)](./images/smilies/icon_e_wink.gif)
Thank you Vlad
Re: Development on version 2.x (Project Euromir)
Posted: 25 Aug 2016 15:35
by samuray
Oh, I see Kolka is coming. What have you decided about Talsi?
Re: Development on version 2.x (Project Euromir)
Posted: 25 Aug 2016 15:43
by Vladzz-G
Sadly, it won't comes. Plans has changed, since I have joined ProMods development team and completelly picked up "EuroMir" project development on myself.
1) Space issue
2) "Overcrowded map" issue (some users don't like this issue)
Instead, I already made Tukums in v2.1, and will built latvian coastal roads P124 and P131 with Kolka and it's farm / fish company.
Tukums will get little upgrade with garage in next version, since I built road P131.
Re: Development on version 2.x (Project Euromir)
Posted: 25 Aug 2016 16:11
by BarrGDA
Slightly less vegetation on the side of the road and more below the trees and into the forest would pull it from great to perfect.
Re: Development on version 2.x (Project Euromir)
Posted: 25 Aug 2016 16:13
by Bisinus
Wow you are mapping fast
Are you already finished with Kaliningrad Oblast?
![Shocked :shock:](./images/smilies/icon_eek.gif)
Re: Development on version 2.x (Project Euromir)
Posted: 25 Aug 2016 16:45
by Starfruit 017
Wow I like it
![Smile :)](./images/smilies/icon_e_smile.gif)