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Re: ProMods Roadhouse (free topic)

Posted: 06 Oct 2016 17:57
by The Mad One
Because no-one's working there ATM. If you want to expand it for yourself, feel free to...

Re: ProMods Roadhouse (free topic)

Posted: 07 Oct 2016 04:47
by ScuL
The main developer of Ukraine has quit

Re: ProMods Roadhouse (free topic)

Posted: 07 Oct 2016 14:02
by Lonely Wolf
ScuL wrote:The main developer of Ukraine has quit
So that means that will be no further updates on Ukraine in future?

Re: ProMods Roadhouse (free topic)

Posted: 07 Oct 2016 14:53
by Vøytek
It means that there's no dedicated developer now.

Re: ProMods Roadhouse (free topic)

Posted: 24 Nov 2016 20:12
by Matt723
Hi everyone,

Just an idea, but what if PM 2.2 were called "Capital Cities Edition". I know that many editions of Promods have had special names (e.g. Four Winds, 3rd Anniversary), and was wondering if "Capital Cities Edition" would be a viable name for 2.2. I came up with the name because of all the planned (new and rebuilt) capital cities for 2.2, such as London, Vienna, Paris, Zagreb, Dublin, and Sofia.
I hope it's a good idea.

Re: ProMods Roadhouse (free topic)

Posted: 24 Nov 2016 20:34
by pauliaxz
Not all capitals are coming of the countries that are made already...

Re: ProMods Roadhouse (free topic)

Posted: 25 Nov 2016 16:23
by Pfc. Leyden
ScuL wrote:The main developer of Ukraine has quit
What a pity! :(

But, maybe there's somebody out of the RusMap "community" who might be interested in developing Ukraine? Especially since the RusMap now got updated again after a standstill and it would probably be preferable for most people to have a more or less gap-less map before expanding further east etc.

How about considering the idea of "outsourcing" the Ukraine project to the RusMap? Of course, solely in case there are people interested and willing to do so..

Re: ProMods Roadhouse (free topic)

Posted: 25 Nov 2016 17:10
by Vøytek
RusMap is developed by one man. He won't find time to develop both Russia and Ukraine. And Belarus, if there's still something to add.
If somebody starts development in Ukraine, they can show us their work and maybe it'll be added ;)

Re: ProMods Roadhouse (free topic)

Posted: 27 Nov 2016 19:02
by Pfc. Leyden
Oh yeah, I think I remember. I kind of forgot though :roll:

Still, you never know, I'm sure they could be people with the capacities of building it. But let's just continue to enjoy and appreciate you guy's work. Some day, something will come up.

Re: ProMods Roadhouse (free topic)

Posted: 13 Dec 2016 15:06
by kReX
Does anybody know a mod, that changes AI traffic's vehicles to branded ones? Thanks for your advice.