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Re: Development on version 2.x (Hungary Edition)

Posted: 10 Jan 2019 19:23
by brainiac
You will omit M35????

Re: Development on version 2.x (Hungary Edition)

Posted: 10 Jan 2019 20:04
by Eurotruck01
Oops sorry. The BMW plant will be at the intersection of the m35 and the national road 33 not 35.

In this area.

Re: Development on version 2.x (Hungary Edition)

Posted: 10 Jan 2019 20:26
by PapierSUHD
I also counted a farm (which is outside the city). In addition not every company has a big prefab.

So don't worry about it. ;)
Oops sorry. The BMW plant will be at the intersection of the m35 and the national road 33 not 35.
Yeah, I already noticed it. :)
You will omit M35????
No, of course not! It just won't be 100% drivable. :)

Re: Development on version 2.x (Hungary Edition)

Posted: 10 Jan 2019 20:58
by brainiac
Why such decision?

Re: Development on version 2.x (Hungary Edition)

Posted: 10 Jan 2019 21:32
by Shiva
PapierSUHD wrote:
10 Jan 2019 17:14
JohnBart wrote:
10 Jan 2019 12:05
How many companies can we expect in Debrecen?
At the moment 11.

Do you mean 11 companies, including non deliverable.
Or 11 Deliverable companies?
The latter would be way too many.

Re: Development on version 2.x (Hungary Edition)

Posted: 10 Jan 2019 22:34
by id777
I am very happy that finally you have start to work in Hungary. It's one of the most outdated areas in Promods map.

Re: Development on version 2.x (Hungary Edition)

Posted: 11 Jan 2019 17:01
by Gabriel1
Sad to see the M35 not fully drivable. Romania is making a connection but work hasn't begun yet there. The M35 is a vital connection to Romania and it not being 100% drivable is sad to see.

Re: Development on version 2.x (Hungary Edition)

Posted: 11 Jan 2019 18:54
by PapierSUHD
Okay, let me make the things clear about the M35.

First: Have you seen the post containing the picture of the road connection to Romania? You will get a connection to Romania, just via route 42 (like before actually but more realistic). In addition the M35 isn't completed in real life yet and so this motorway isn't a direct connection to Romania.

Second: This is the part of the M35 which will be drivable. I think it's quite good for 1:19 scale..
Unbenannt.JPG
Unbenannt.JPG (28.96 KiB) Viewed 1310 times
Third: Let me show you how much space is left. Then you'll notice that a 100%-drivable M35 isn't possible.
Unbenannt^1.JPG
Unbenannt^1.JPG (205.03 KiB) Viewed 1310 times

Re: Development on version 2.x (Hungary Edition)

Posted: 11 Jan 2019 19:13
by JohnBart
Thank you for sharing these!

For the people who miss the complete M35: we'll have plenty of time to worry about the M35 - M4 connection later. The Hajdú-Bihar segment of M4, to which the M35 intersection at Berettyóújfalu and A3 at Nagykereki - Santăul Mare would connect is scheduled to be finished only next March, 2020. In the interim, most of the westbound transit traffic would still be carried on roads 42 - 4, which will be modeled by PapierSUHD.

The segment of M35 between Debrecen-Berettyóújfalu (which finished at the end of 2018) ends 5 kilometers north of Berettyóújfalu, so in real life, it's a bit of a detour now for truckers coming in from Romania at Ártánd/Bors and continuing to the west. If they head toward Budapest, their best bet is still roads 42 and 4 (M35 and M3 go way too north in Hungary, so they wouldn't really save time when heading west, and that option would also be much more expensive). At the same time, if they head north, it's not a far-fetched idea to drive on road 42 until Püspökladány and take road 4 northeast to Debrecen (as PapierSUHD indicated on the map), even though taking M35 right at Berettyóújfalu would be much more logical (and shorter, and quicker, of course).

I agree that having the entirety of M35 represented in ProMods would be great, but we also shouldn't forget that the 1:19 scale really limits the options of mappers, as you can see above, and that in the end of the day, we are talking about a trucking game. If I'd have to choose between having the Debrecen-Berettyóújfalu segment of M35 represented in-game (in a whopping 2 kilometers, given the 1:19 scale), or having a larger Debrecen along with the longer Debrecen-Püspökladány-Ártánd/Bors route modelled in the map, I'd definitely go with the second option. The more Hungary I can explore in-game, the merrier. :)

Re: Development on version 2.x (Hungary Edition)

Posted: 11 Jan 2019 19:38
by PapierSUHD
Thank you for the detailed clarification! :)