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Re: Development on version 2.x (Project Euromir)

Posted: 15 Nov 2016 06:06
by EG0611
This is an interesting idea. I love it.

Re: Development on version 2.x (Project Euromir)

Posted: 15 Nov 2016 09:04
by Vladzz-G
Yeah, this video contains radio streams, and some copyrighted music.
Shame, that they blocks in USA for using radio station.

Re: Development on version 2.x (Project Euromir)

Posted: 15 Nov 2016 10:00
by EG0611
Vladzz-G wrote:Yeah, this video contains radio streams, and some copyrighted music.
Shame, that they blocks in USA for using radio station.
Just use Psiphon3 to watch it. Like %99 of Turkey doing in order to pass Internet Censorship.

Re: Development on version 2.x (Project Euromir)

Posted: 27 Nov 2016 22:11
by mateush05
Like a real life :)

I can't wait for Kaliningrad Oblast, I think it might be interesing, like a Curonian Spit ;)
Connection between Riga and Gdańsk it could be interesing :)
The project is nice, and my favourite country is Latvia :)
Good job guys, i live the scenery :D

Re: Development on version 2.x (Project Euromir)

Posted: 28 Nov 2016 01:09
by TheRayLV
mateush05 wrote:The project is nice, and my favourite country is Latvia :)
Good job guys, i live the scenery :D
ofc. Latvian is making this map, giving more love in the mapping process :D

Re: Development on version 2.x (Project Euromir)

Posted: 28 Nov 2016 16:01
by samuray
Vlad, how about the new Latvian city limit signs? Are you going to update them?

Re: Development on version 2.x (Project Euromir)

Posted: 28 Nov 2016 21:50
by M4rkus
(something I wanted to see in the game for a very long time)
... and me too! I haven't had articulated that wish and yet you seem to be implementing it, even with the noise - just as I imagined it. That's pretty cool! Could you describe how it exactly works? I haven't seen the borders in-game (but tracked the towns in Google maps) - is the change activated immediately at the border? Should be shortly after, in my opinion (perhaps dependent on time rather than on distance after having crossed the border).

Would also allow for changes at subnational borders (Bundesländer in Germany) - but I guess it's dependent on the country definition, so probably not (simply) feasible. Not so important either, as that might mean too often a change of your acustical background, which could be confusing particularly, if you don't know the subnational borders. But would be interesting to know, if that'd be possible as well. More importantly, is it possible to pre-select the preferred radio stations per country?

Very cool feature! Wouldn't have thought this would be possible and done! Thank you for your ongoing efforts to bring innovation to the game.

Re: Development on version 2.x (Project Euromir)

Posted: 28 Nov 2016 22:13
by Vøytek
Well, why not just download it and check yourself? ;)

Re: Development on version 2.x (Project Euromir)

Posted: 28 Nov 2016 22:33
by M4rkus
I was referring to the new local radio feature.

Re: Development on version 2.x (Project Euromir)

Posted: 28 Nov 2016 23:04
by Vøytek
Yes, I'm talking about it.
What else could I mention in reply to your post about radio? ;)