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Re: [DISCUSSION] Maps compatibility...

Posted: 17 Jan 2017 01:25
by Cipus
exactly, I also use the given loading order of these accepted maps and all work fine together with small errors here and there (no problem with that) and many license plate depleted warnings because of many traffic mods that I am using :)

Re: [DISCUSSION] Maps compatibility...

Posted: 17 Jan 2017 08:42
by xela1961
Thanks, and because of many AI traffic mods work a little slower, (right ??), but I like to see more kind of buses, trailers and cars running with me together.(like in real life). :lol:

Re: [DISCUSSION] Maps compatibility...

Posted: 18 Jan 2017 02:50
by Cipus
it might be but I have a good PC so I don't feel it, I only have lower fps (20-30) in some large cities like Barcelona or Zagreb. besides I open the game in DirectX 64 bit which is much better than starting from desktop on 32 bit. also I have set manually the graphic settings lowering those that I don't really need like shadows or mirrors.
However for the traffic, not the number of mods counts but the density of the traffic. If you use the default game density certainly you won't have any problems, but with a traffic mod that increases the density it might happen.
I like more traffic and more diversity not only on traffic but also on trucks and cargoes ;)

Re: [DISCUSSION] Maps compatibility...

Posted: 22 Jan 2017 20:41
by sleepmaan332
harrygooz33 wrote:Does the Turkey map work with ProMods v2.10?
I do know a Turkey map for Promods right here: (http://ets2mods.lt/ets2-maps/turkey-map ... on-1-23-x/) I know it says it is for 1.23 but it works fine with 1.26 there aren't any road connections though keep that in mind.

Re: [DISCUSSION] Maps compatibility...

Posted: 29 Jan 2017 18:11
by Da Dex
I use (in this load order)

PB 2.21 + PM 2.15 + RusMap 1.7.1 + SR map 6.0.0 + ROS (the last Version) + Egypt 1.0 + ProRus 1.5 (added Smolensk, Tver and Rzhov to Russian Map) + EAA Map 4.2 with all fixes and Ferry Connections
and it works fine ;)

Re: [DISCUSSION] Maps compatibility...

Posted: 29 Jan 2017 18:32
by Biojaca
Could you please take a print and show, could not make it work

Re: [DISCUSSION] Maps compatibility...

Posted: 29 Jan 2017 20:40
by Da Dex
Biojaca wrote:Could you please take a print and show, could not make it work
Hello Biojaca, i've deleted ProRus 1.5 in the meantime because there where no connections between the Ukrain Cities and the other Landscapes but what do you want to see, I suppose that you are interessted in how it works with PM and EAA together?

Re: [DISCUSSION] Maps compatibility...

Posted: 30 Jan 2017 12:07
by Biojaca
Hello Da Dex, I have yes interest in PM and EAA together. Thank you for the kindness !

Re: [DISCUSSION] Maps compatibility...

Posted: 30 Jan 2017 13:35
by gmtavares
Biojaca wrote:Hello Da Dex, I have yes interest in PM and EAA together. Thank you for the kindness !
Vou use EAA base and the other EAA file ar the bottom of the load order, then the ProMods files, then the PM+EAA fix, whose link I do not have here, but I can provide later!

Edit: The link is Here

Re: [DISCUSSION] Maps compatibility...

Posted: 31 Jan 2017 10:29
by Da Dex
Biojaca wrote:Hello Da Dex, I have yes interest in PM and EAA together. Thank you for the kindness !
I use (in this load order)

PB 2.21 + PM 2.15 + RusMap 1.7.1 + SR map 6.0.0 + ROS (the last Version) + Egypt 1.0 + EAA Map 4.2 (and EAA Bus 4.2) with all fixes (put these in load order above the respective files) and Ferry Connections (put these above PM files)...and this is it (in addition there are two files for the Connection between EAA and PM and Zoomfix for the greater Map (both for PM 2.12 but you can use them for 2.15 as well, I don't know where I've downloaded these files so you have to search a little bit)) ;)