First of all no one here probably owns such a rig, and even so it wouldn't matter if game limitations still forced upon you slow frame rates. Hyperbole doesn't work well as an argument so lets move on.tomsun66 wrote: ↑28 Feb 2018 15:18The proposal about a decent perfomancelevel goes in that direction, if a developer says i don't know why do you have a problem my superdooper nasa rig with ten Threadripper CPUs and 8 2080ti GPUs works fine i have at least always 200 fps in Barcelona, he should have a defined perfomance level he has to approve his mod.
My strong feeling tells me that perhaps the modder never drove through Barcelona, because i cannot imagine he would acceptFPS rate below 10 fps.
And my opinion is it doesn't make sense to produce Eyecandy what only works if i reduce graphic settings to the minimum (everything low or off and scaling to 25%). Every modder should have tested his work at full graphics and should be satisfied before release.
My question is are we able to replace some KIller-Assets with low-def Assets, and we barely recognize it, only if we exactly know what assets were replaced. Or is it a general Mapping Problem? I i see Southern Region (despite the different scaling), he produces real eyecandy, yes i can also recognize a lowering of the FPS, but its still good playable.
You do have to give him some slack though for it being his first city as developer. even you might not know how to most effectively do your job when you first get hired, some learning and training is involved as well, case and point Valencia which looks like its going to be performing quite well in contrast to Barcelona, made by the same developer.
I don't know what this "eyecandy" is that you speak of, most of the models are fairly similar to all the others, the only difference is that some of the assets used did or do not have LOD textures to fetch for out of the way objects. Even if they did have those options the main culprit is still the enormous amount of draw calls that parts of the city generates, the port area and downtown are the worst of these areas. I've seen SCS cities that have to do deal with enormous numbers of draw calls like Paris for example going through the suburbs is a headache sometimes and even download Paris is not a great experience.