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Re: Development on version 2.x (Iberian Peninsula Project)

Posted: 06 Aug 2016 07:57
by Drive Safely
I noticed that on Squirrel's stream that the train mover model was used in Bilbao with the train sounds playing, but the train was at the end of the railway and was stationary and was sounding like it hadn't stopped.

Are you going to create a standalone model for that parked train or remove the train (because it would be wrong for a parked train to sound like it's still moving)? I don't think the game engine will be in your favor sound-wise by deliberately putting a vanilla train mover with a path length of zero, since they have sounds implemented.

Re: Development on version 2.x (Iberian Peninsula Project)

Posted: 06 Aug 2016 08:23
by EG0611
@Drive Safely

It is based on mover object and it cannot be changed. But the train can teleport to its start when it reaches the end so that might solve the problem?

Re: Development on version 2.x (Iberian Peninsula Project)

Posted: 06 Aug 2016 09:00
by Drive Safely
@elitegamer0611 - The trains aren't programmed to do a lot of realistic stuff since they're just scenery movers. If the ProMods devs make the train move and stop at a certain point, you won't be seeing it slow down. It will just come to 0 km/h in a split second.

The standard practice is to make the train disappear out of the map at a point that you can't drive to (away from the player's view as long as they are not using the free cam). But obviously this doesn't seem to be the case for the Bilbao trains since they appear to be stationary. Maybe convert it to a model/prefab instead of a mover?

Re: Development on version 2.x (Iberian Peninsula Project)

Posted: 06 Aug 2016 17:46
by Unai_Unlo12
Please can you put a screen of the map of Bilbao and the near parts?
Ver y good work at my hometown. :)

Re: Development on version 2.x (Iberian Peninsula Project)

Posted: 06 Aug 2016 23:54
by ixvst01
Here is a screenshot from SNT last week.
image.jpeg
Bilbao
image.jpeg (91.66 KiB) Viewed 2445 times

Re: Development on version 2.x (Iberian Peninsula Project)

Posted: 07 Aug 2016 01:23
by Kobra2112
Wow, Ivan you really know how to make those spaghetti roads :shock:

Re: Development on version 2.x (Iberian Peninsula Project)

Posted: 07 Aug 2016 14:47
by Unai_Unlo12
Lol it looks amazing. Seems it is going to be difficult to drive (like in the real life) :D :D
You are doing an amazing work, my congratulations. :mrgreen:

Re: Development on version 2.x (Iberian Peninsula Project)

Posted: 07 Aug 2016 14:50
by pityul06
When it will be available in 2.10? :D

Re: Development on version 2.x (Iberian Peninsula Project)

Posted: 07 Aug 2016 14:55
by Horizon™
After the release of ProMods 2.1 :p

Re: Development on version 2.x (Iberian Peninsula Project)

Posted: 07 Aug 2016 15:11
by ETS2Gamer
hey guys,

really impressed by stuff you did :)
but there is one thing i have to say, spanish word for "airport" is "aeropuerto", i saw it written by you on a sign like this "aireportua".