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Re: Development on version 2.x (Barents Sea Extension)

Posted: 24 Apr 2016 18:20
by Mathe Robert
Very nice !!

Re: Development on version 2.x (Barents Sea Extension)

Posted: 24 Apr 2016 18:28
by Punkii
awesome hopefully we can drive on it in 2.1

BTW: do you plan to build the E6 and E75 or 893 (Norway) and 971 (Finland) to Finland.

Re: Development on version 2.x (Barents Sea Extension)

Posted: 24 Apr 2016 18:56
by Chris94_NOR
I am looking forward to the connection with northern Finland. Looking forward of how you are gonna make Narvik. When you get there, you must add a construction site of the HÃ¥logaland Bridge, which will become the 2nd longest suspension bridge in Norway, after Hardanger Bridge. HÃ¥logaland Bridge is not opening until 2017.

Re: Development on version 2.x (Barents Sea Extension)

Posted: 24 Apr 2016 19:21
by Rozhdestvo
Woow! That's amazing! I always read this topic from the beginning and I have to say that's really cool how you do every details for the map :) (Y)

Re: Development on version 2.x (Barents Sea Extension)

Posted: 25 Apr 2016 20:29
by MARTIN WNDRLVND
Maybe that's not the right topic, but are you going to create the another places in Russia in the near future?

Re: Development on version 2.x (Barents Sea Extension)

Posted: 26 Apr 2016 13:55
by Zulnex
Amazing images! Keep up the excellent work.

Re: Development on version 2.x (Barents Sea Extension)

Posted: 27 Apr 2016 02:44
by Callipso
I think they have a long term plan to add Kaliningrad Oblast to the Baltic region. Probably will leave greater Russia in the hands of RusMap

Re: Development on version 2.x (Barents Sea Extension)

Posted: 27 Apr 2016 10:39
by Punkii
ProMods has better assets for russia

Re: Development on version 2.x (Barents Sea Extension)

Posted: 29 Apr 2016 14:50
by Rigelmeister
Dude, that's so freakin awesome. With Russian landscapes, it feels like a movie by Zvyagintsev. :lol:

Re: Development on version 2.x (Barents Sea Extension)

Posted: 04 May 2016 18:32
by Kobra2112
Punkii wrote:ProMods has better assets for russia
While I entirely agree with this, if Promods builds greater Russia, that somewhat stifles and almost chokes the development of Rusmap in terms of what directions that it can go. If Promods simply builds around Rusmap (assuming Russia is even a viable option. West of the Urals at this point, would be a long, LONG way away) then that means that there are areas where Rusmap cannot travel because of conflict with Promods. For people who do not use Promods, that means they lose out on content, because Promods technically claimed those sectors.

There are three options here:

1) Bind Promods to Rusmap by using Promods prefabs (or merge it outright)
2) Work on two versions of Rusmap, one that is compatible to ONLY promods and one that is compatible with everything else (although this means that Aldimator will be tehnically making two maps).
3) Continue as planned, and let Rusmap go east or whatever direction he wants for the time being

Option 1 means that everyone playing on Rusmap in other maps (or the default ETS2 map) will lose out because it will only work with Promods, so this isn't a great option
Option 2 is way too much work to ask of anyone, although it's ultimately up to Aldimator if he wnats to do it
Option 3 is the best option as it means everyone can do as they please as long as communication lines are kept open so the two maps don't overwrite each other.

Sorry for the long post but a lot of people have been asking this and I wanted to share my thoughts on the issue.
/offtopic