They're under no obligation to offer support for modding. We're all very lucky that SCS provide an extractor for their file types, an in-game editor, asset creation tools, and detailed documentation.
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Please do not post any crashes, malfunctions or other issues with the mod in this forum. If you have any issues with the mod, please post them here. This forum is only for questions/feedback towards the team, not for solving crashes.
Please do not post any crashes, malfunctions or other issues with the mod in this forum. If you have any issues with the mod, please post them here. This forum is only for questions/feedback towards the team, not for solving crashes.
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Of course, I appreciate all that stuff SCS already delivered to us, modders. My post wasn't supposed to be negative
Currently working on: various stuff
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Enjoying PM since 1.52
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There are three types of games in respect to built-in content and modifications:
-Hard/impossible to modify, but high quality content
-Somewhat moddable, somewhat quality content
-Very few or no content but completely open to modding
-Hard/impossible to modify, but high quality content
-Somewhat moddable, somewhat quality content
-Very few or no content but completely open to modding
- Davyddin
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Now why would that be the case?
ProMods moderator, translator, and tester. ATS and ETS2 player and modder. Author e.g. of the Profile Jumpstart mods. Fennoswede from the Finnish archipelago.
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