Does exist a "scale" function in the editor?
I've seen it in older tutorials but now I can't find that.
Mapping Q&A
To scale an object in the editor.Nico wrote:scale for what?
Another thing I'd like to ask, what is the best way to achieve a result like this below:
The first image is the goal, the second is in game (but I want it on both the road sides)
I'd say use a building rail. There a couple of antnoisewall types you may want to use.
You can scale objects in the editor when you click on it's properties.
You can scale objects in the editor when you click on it's properties.
Am I developing at the moment?
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
ThanksNico wrote:I'd say use a building rail. There a couple of antnoisewall types you may want to use.
You can scale objects in the editor when you click on it's properties.
Also, what's the best way to make this antinoise wall follow the road correctly?
If it's defined into the railing.sii file you can also select it as railing on a road...
Otherwise it's just manually adding the points next to the road.
Otherwise it's just manually adding the points next to the road.
Am I developing at the moment?
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
I think the first option is the best.Nico wrote:If it's defined into the railing.sii file you can also select it as railing on a road...
Otherwise it's just manually adding the points next to the road.
Did what you said, but this occurred:
http://i.imgur.com/RkRZqdL.png
This is the file in to /mods:
Is syntaxis wrong? May it be the first brace wrong spaced from Sii unit text?
Did you put it in your mod as railing.sii?
Because that is defo an issue. Also when having issues the error lines from the log are more usefull then a standard abort screen.
Because that is defo an issue. Also when having issues the error lines from the log are more usefull then a standard abort screen.
Am I developing at the moment?
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
There're no errors in the game log because the game doesen't crash; it only makes me exit manually after that warning.Nico wrote:Did you put it in your mod as railing.sii?
Because that is defo an issue. Also when having issues the error lines from the log are more usefull then a standard abort screen.
Anyway, this is my railing.new.sii (I added "new" today, hoping it could change something):
Code: Select all
SiiNunit
{
railing_model : railing.141 {
model_desc: "/model/wall/concrete_wall/concrete_wall_02.dlc_north.pmd"
}
}
Are you sure that there is no error in the log?
Even if you exit manually there is probably a reason why the game gave such an error.
The syntax of the railing is correct, no idea if the id 141 is available though.
Even if you exit manually there is probably a reason why the game gave such an error.
The syntax of the railing is correct, no idea if the id 141 is available though.
Am I developing at the moment?
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
-
- Information
-
Who is online
Users browsing this forum: No registered users and 0 guests