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Re: RusMap 1.5: Finally at the correct scale!

Posted: 30 Jun 2015 18:32
by kristiadi
one thing that i hate is when we added another map mod, promods def. file overrided... xxxx so i have to disable all the mod and put no damage mod and then play in standart boring scs map? damn... hate it so xxxxxxx very much...

Re: RusMap 1.5: Finally at the correct scale!

Posted: 30 Jun 2015 18:45
by mbman212
kristiadi, do the following:

- Open zzzzzzzzzzz_FIX_RusMap+ProMods+port_connection_1.18.scs (that one which came with RusMap 1.5) with WinRar

- Open the def folder and open the game_data.sii with a text editor (Notepad++ recommended)

- Search or these lines: "truck_damage_coef" and set its numbers to 0.000, then set "trailer_damage_coef" to 0.0 and finally "truck_to_trailer_dmg" and set it to 0.000

- Remember to save the changes!

Now you should have no damage, I did that my self without having to install No damage mod.

Re: RusMap 1.5: Finally at the correct scale!

Posted: 01 Jul 2015 03:04
by Schumi554
Edited the game_data.sii as above; no damage confirmed, after running several test trips.
NOTE: This can also be done via 7-zip, but you have to extract the game_data.sii file, then edit it, and copy+paste it back into the same place inside the zzzzzzzzzzz_FIX_RusMap+ProMods+port_connection_1.18.scs file.

Added the RusMap 1.5 to pair with ProMods 1.95; this could tremendously expand the gameplay of ETS2, given that RusMap has switched to the 1:19 scale ratio.

And by the way, the city of Gomel in Belarus could cause game crashes and lockups. It hanged on me twice, and had to do a power button shutdown and restart. This happened with 16GB DDR2 SDRAM, 1GB GDDR5 VRAM, and a dual-core CPU. If this is going to be merged into ProMods, then RusMap needs to be optimized for low-end spec computers as well as to bring it to ProMods standards, as per Nico, ScuL, etc.

Re: RusMap 1.5: Finally at the correct scale!

Posted: 01 Jul 2015 07:33
by kristiadi
thank you but how do we open .scs? what software do we have to use?

Re: RusMap 1.5: Finally at the correct scale!

Posted: 01 Jul 2015 07:41
by ZelvaCZ
You should be able to open mod scs files with winrar, but for original game archives such as base.scs you need the scs extractor which can be found at official website of SCS.

Re: RusMap 1.5: Finally at the correct scale!

Posted: 01 Jul 2015 07:47
by kristiadi
yes sir but i cant find game_data_sii.

Re: RusMap 1.5: Finally at the correct scale!

Posted: 01 Jul 2015 07:54
by ZelvaCZ
iirc RusMap has a def folder. You open it with winrar, go into the folder called "def" and there should be the game_data.sii file ;)

Re: RusMap 1.5: Finally at the correct scale!

Posted: 01 Jul 2015 08:21
by kristiadi
wooow thank you mbman212 and zelva, i owe you one guys, both of you. then i will check the crash area of schumi554.

Re: RusMap 1.5: Finally at the correct scale!

Posted: 01 Jul 2015 08:29
by mbman212
Glad it worked out :)

The reason why you have to edit the RusMap+ProMods port connection because it has the game_data.sii file inside the def folder. And because it's loaded last it will take effect on the game.

What it comes to game crash, well I went to Gomel to deliver a load, opened fully the roads, picked up another load and left the town without crashing. I saw heavy stuttering because of detailing but it didn't lead to a game crash.

Re: RusMap 1.5: Finally at the correct scale!

Posted: 01 Jul 2015 08:44
by MYE2001
In older versions of RusMap,St. Petersburg was lagging a lot.Game was crashingibut setting all graphics settings to lowest prevented game from crashing.Does this problem exist now?