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Re: SCS Blog

Posted: 21 Dec 2016 19:54
by Stilgar
MistahDave wrote:What is this? Final Fantasy logistika?
No a great sign the SCS is large enough to make seasonal content ;)

Re: SCS Blog

Posted: 22 Dec 2016 17:20
by Puncake
https://www.youtube.com/watch?v=YVDi0M0IMSQ

Heres something to look forward to next year :)

Re: SCS Blog

Posted: 22 Dec 2016 17:54
by TheTimephoon
Nice! :-)

Re: SCS Blog

Posted: 22 Dec 2016 18:19
by Horizon™
Interesting.

Possibility of random events? - Lots of police units and usual workers stopping the traffic, while it is clear to see that AI waits for them/a player to go through.

Possibility of heavy cargo - It is quite visible that cargo is heavy, and has a trailer with steerable wheels. In addition to that, it looks like a truck has heavy-duty set up.

Seems like fun! :)

Re: SCS Blog

Posted: 22 Dec 2016 19:13
by lykopotoboy
Well I hope their next step is a rigid dlc with double articulation, but seeing the steering wheels and closed roads is something i've wanted for a while too

Re: SCS Blog

Posted: 23 Dec 2016 21:02
by Puncake
Don't forget to vote for ets2 in the steam awards - http://store.steampowered.com/SteamAwards/

Re: SCS Blog

Posted: 04 Jan 2017 15:52
by Puncake

Re: SCS Blog

Posted: 24 Feb 2017 13:07
by Puncake

Re: SCS Blog

Posted: 24 Feb 2017 14:16
by Volleybal4life
Yeah, lift-able trailer axles :)

Re: SCS Blog

Posted: 26 Feb 2017 12:21
by Gylfi SigurĂ°sson
Ugghhh finally! steerable trailer wheels!! So sick of the gps taking my down winding roads whist hauling extra long, extra awkward-to-turn trailers and 9/10 I always hit and damage the cargo....