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MaximB
- Posts: 11
- Joined: 17 Oct 2017 12:30
16 Nov 2020 11:01
Wrona 628 wrote: ↑12 Nov 2020 11:16
The old one works
But you must change the manifest file, if you using the one by PM
If I use ProMods 2.51 do I need to change anything if I'm using the RusMap from this thread? (
viewtopic.php?t=10186 ) ?
Will it work or do I need to wait for version 2.2.2 ?
P.S
I don't see the cnx-pm-v250-rm-v221.scs file from the files I've downloaded in this thread.
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Wrona 628
- Posts: 291
- Joined: 07 May 2016 19:22
- Location: Łódź, Łódź Voivodeship, Poland
16 Nov 2020 12:47
RM 2.2.1 works on 1.39
The connector which I talking about is here
viewtopic.php?f=42&t=35575
BUT
There is a connector made by Sergey, which is somewhere here in this topic, and there is no need to change manifest file
Have a nice day and tasty coffee in the morning
Życzę miłego dnia i smacznej kawusi z rana
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MaximB
- Posts: 11
- Joined: 17 Oct 2017 12:30
16 Nov 2020 13:30
Thanks,
Now I got ProMods (def/maps) , middle eastern pack, RusMap 2.2.1, piter, and ProMods 2.50 / RusMap 2.2.1 Road Connection [1.38] and Road Connection for ProMods 2.50 (by Sergey061) (guess I only need one connector)
What is the order to load the mod: defs and maps and connector? (top to button)
Last edited by
bmwGTR on 16 Nov 2020 13:38, edited 1 time in total.
Reason: removed quote - please do not quote posts direct above yours
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Wrona 628
- Posts: 291
- Joined: 07 May 2016 19:22
- Location: Łódź, Łódź Voivodeship, Poland
16 Nov 2020 14:28
Have a nice day and tasty coffee in the morning
Życzę miłego dnia i smacznej kawusi z rana
ProMods Translator
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MaximB
- Posts: 11
- Joined: 17 Oct 2017 12:30
17 Nov 2020 15:00
Hi,
I've been playing a bit with Rusmap, and I've noticed that some in city buildings are missing textures.
specifically in Minsk and Moscow.
I've loaded the mods per recommendations:
viewtopic.php?f=42&t=29618
Is it supposed to be like this?
Also some roads in south Russia have blank\black spots on the map.
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MaximB
- Posts: 11
- Joined: 17 Oct 2017 12:30
17 Nov 2020 22:25
Thanks, I've made the mods exactly like in the video, but still some textures are not visible.
I know where the problem is...
I'm using Linux, so it uses OpenGL,
When running the game with Proton using DirectX11, the texture works fine.
But it is strange that some textures appear fine with OpenGL, and others don't.
Why it happens? and is there a good way to run those mods natively on Linux using OpenGL?
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Trucker2223
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18 Nov 2020 09:11
This is because some textures are saved in the wrong .dds format which causes the rendering to fail when using OpenGL.
The only way to get it to working would be to resave the .dds file in the correct format.
It is already known that many of the russian maps (RusMap, Southern region) have these issues everywhere and it seems like the developers wont fix it, since it has been reported many times already by other users and the issue exist like 6 or 7 game versions already.
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promods_forewer
- Posts: 4
- Joined: 19 May 2015 09:14
18 Nov 2020 09:26
If in OpenGL all the textures are black, need re-saving textures with the generation of mipmapping and default settings
I corrected for myself by re-saving all black textures in Adobe Photoshop in DXT5 or DDS 8.8.8.8 32bit with the generation of mipmapping and default settings
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yaumeister
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19 Nov 2020 16:13
It's been a while since I last played with RusMap (V2.0), but I did go through the long process of re-saving every DDS file in model and model2 with mipmaps (since I can't work out what's appearing in black in-game to the actual file).
It's mostly the really old models that have dds without mipmaps.
I've uploaded my copy for sharing, so it may help fellow Linux (and Mac) truckers. You may have to add new DDS files in for new models since V2, if they don't have mipmaps.
No longer needed as been told V2.3.1 have resolved most OpenGL issues with buildings.
Last edited by
yaumeister on 20 Dec 2020 00:39, edited 1 time in total.
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